Attribute is a property of the player, text, fireworks and ball. By clicking with the left mouse button text/player/fireworks and choosing with the right mouse button some element (or vice versa) the fireworks/player/text/ball will get the attribute of that element. The player can also absorb elements with his head. If no attribute or a wrong element is chosen, the player will have no attribute and fireworks, ball and text will have the powder attribute.
- Player: powder, water, fire, seed, gunpowder, fan (creates wind), ice (snow), superball, fireworks, oil, stone, magma, virus, nitro (flying), ant, gas, soapy (bubbles), bomb, laser, bubble (steam), acid, salt, seawater, bird (Makes the player go limp and lowers gravity while button is held, allowing higher jumps and aerial flips), mercury, spark, cloud.
- Fireworks: powder, water, fire, seed, gunpowder, ice (snow), superball, oil, stone, magma, virus, nitro (will explode while releasing), ant, gas, soapy (steam), bomb, laser, acid, salt, bubble (steam), bird, mercury, spark, cloud.
fan, clone, fuse, fireworks, C-4, torch, thunder and metal will explode as powder.
- Ball: powder, water, seawater (can be only absorbed by touching water ball to salt or salt ball to water), ice (can be set in menu or absorbed by water ball touching ice), salt, seed, fire, wood (can be absorbed by dipping the seed ball to water and then touch powder), gunpowder, fan, soapy, oil, clone, virus, gas, nitro, acid, bubble, C-4, bomb, bird, stone, magma, metal, glass, torch, fuse, cloud, pump.
Clone, virus, and bubble balls can gain sub-attributes after touching some elements.
Some elements have something similar to attributes, but it cannot be added via menu and is not retained on Copy-Paste. The activated form of an element behaves differently than the unactivated form.
- Air has a similar property, as right clicking air creates low pressure (blue) but left clicking creates high pressure (green).