Bows are weapons used by Snipers. Bows are divided into two groups, one group being normal bows which fires arrows upwards over the enemies. These types deal good damage, but they are harder to hit fast moving enemies. The other group are "Shot" bows, which fires their central arrow directly at enemies and are not as affected by gravity. Physical Shots have higher range but low damage arrows, and non-physical Shots have slower flying arrows than normal bows. Bows have 4 types: Physical, Poison, Fire, and Mountaintop-exclusive Thunder.
List of Bows[]
Icon | Weapon | LV | AT | PC | AGI | Range | Type | MP | Bonus AT | RPC | Dropped by | Buy | Sell |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bow | 2-3 | 1 | 30-40 | 90 | Physical | 100 | 12 | ||||||
Starting weapon. The only bow to have "Bow" in their name. | |||||||||||||
Triple Shot | 1 | 2-3 | 3 | 30-40 | 150 | Physical | (OS) (OS) |
250 | 31 | ||||
Shoots three arrows in an almost straight spread each shot due to their high velocity. Presumably to reflect this characteristic, it was renamed from the old name "Triple Arrow" in version 2.5, and the name was given to a newer weapon. | |||||||||||||
Poison Arrow | 1 | 4-6 | 1 | 30-40 | 90 | Poison | 10 | 1-1 (1.0s) | 1 | (GL1) |
500 | 62 | |
The magical attack creates a small poison cloud on impact which lasts for 2s. The poison damage is extremely useful during the early game, killing most enemies quickly. The color of this weapon is different than other poison bows. | |||||||||||||
Double Arrow | 1 | 8-12 | 2 | 30-40 | 90 | Physical | (GL2) |
750 | 93 | ||||
Shoots two arrows. Each arrow has 4x the damage as the Bow or Triple Shot 1. | |||||||||||||
Fire Arrow | 1 | 8-12 | 1 | 30-40 | 90 | Fire | 12 | 4-6 (Burn 5%) | 1 | (GL5) |
1000 | 125 | |
The magical attack creates a fire which drops to the ground which does splash damage and lasts for 2s. A Ruby or Garnet increases the damage of the fire. | |||||||||||||
Triple Arrow | 2 | 8-12 | 3 | 30-40 | 90 | Physical | (GL7) |
1500 | 187 | ||||
Essentially the same as a Double Arrow 1 but with 1 more arrow. | |||||||||||||
Quad Arrow | 2 | 8-12 | 4 | 30-40 | 90 | Physical | (CG) |
2000 | 250 | ||||
Essentially the same as a Double Arrow 1 but with 2 more arrows. | |||||||||||||
Oct Arrow | 2 | 4-6 | 8 | 45-60 | 90 | Physical | (F1) |
2500 | 312 | ||||
While it has twice the arrows as Quad Arrow 2, each of them has half the damage, and this weapon has a higher AGI as well, making it inferior, even with any Bullet's Card. | |||||||||||||
Double Poison | 2 | 8-12 | 2 | 30-40 | 90 | Poison | 20 | 1-2 (1.0s) | 1 | (CV1) |
3000 | 375 | |
Shoots two arrows, each producing a poison cloud when they hit enemies or the terrain. This weapon can hit more enemies than the Poison Arrow 1. The poison damage is higher as well. |
Icon | Weapon | LV | AT | PC | AGI | Range | Type | MP | Bonus AT | RPC | Dropped by | Buy | Sell |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quint Shot | 3 | 4-6 | 5 | 30-40 | 150 | Physical | (S2) |
4000 | 500 | ||||
Essentially the same as a Triple Shot 1 with 5 arrows and twice as strong. Due to the wider spread, arrows can hit the terrain easily, making this weapon less effective. | |||||||||||||
Double Fire | 3 | 9-15 | 2 | 30-40 | 90 | Fire | 20 | 8-9 (Burn 5%) | 1 | (S3) |
4500 | 562 | |
Shoots two arrows that turn into a fire when they hit the ground. Each fire lasts for 2s and does splash damage. This weapon also has a higher base damage than any weapon before. | |||||||||||||
Double Iron Arrow | 3 | 16-24 | 2 | 30-40 | 90 | Physical | (SM2) |
5000 | 625 | ||||
Shoots two iron arrows that travel faster than the arrows shot by previous bows, so the arrow is more likely to hit the enemy. It is equal to the Double Arrow with twice the AT. This is the first bow with "iron" arrows. | |||||||||||||
Triple Iron Arrow | 3 | 15-20 | 3 | 30-40 | 90 | Physical | (MG1) |
5500 | 687 | ||||
Unlike other arrows with multiple projectiles, this bow shoots arrows in the same trajectory in succession rather than spreading all arrows out, making it look like it is a single arrow bow with low AGI. It has less AT than the Double Iron Arrow 3, but deals more damage if all three arrows hit. | |||||||||||||
Triple Poison | 4 | 10-16 | 3 | 30-40 | 90 | Poison | 25 | 2-2 (1.0s) | 1 | (MG3) |
6000 | 750 | |
Shoots three arrows, each leaving a poison cloud. The poison damage is twice as much as Poison Arrow 1. The arrows are as fast as the iron arrows. This weapon can be deadly with high range, 25 MAG or higher, and equipped with an Emerald and a Peridot of high level. | |||||||||||||
Fire Shot | 4 | 4-6 | 3 | 30-40 | 90 | Fire | 30 | 6-8 (Burn 5%) | 1 | (D1) |
6500 | 812 | |
It can be considered the fusion of the Triple Shot 1 and the Fire Arrow 2. The bow fires like the Triple Shot, but the arrows move much slower, and when hitting terrain or an enemy, the arrow will turn into fire that pierces terrain, does splash damage, and will continue to move the same way as the arrow was going for 2s upon magical activation. Attaching a Guide's Card to this weapon will only affect the arrows and not the fire that is created after contact. This weapon closely resembles the Submarine Shrine Boss's fire attack. | |||||||||||||
Quad Iron Arrow | 4 | 16-24 | 4 | 30-40 | 90 | Physical | (D4) |
7000 | 875 | ||||
Essentially the same as a Double Iron Arrow 3 with twice the arrows. | |||||||||||||
Nonuple Arrow | 4 | 8-12 | 9 | 45-60 | 90 | Physical | (D6) |
7500 | 937 | ||||
Essentially the same as an Octuple Arrow 2 with one more arrow and twice the damage. Equipping a Bullet's Card 4 can make it release 18 arrows. It can be very deadly with high range, a Bullet's Card 4 and Critical's Card 5. If equipped with a Quick's Card 4 or 5 and a Knockback's Card 4, it can keep an enemy locked down in one of the screen's bottom corners, meaning if the Sniper's STR is enough to let it outrange the enemy being locked down, the Sniper will have more than enough time to safely finish off the enemy. |
Icon | Weapon | LV | AT | PC | AGI | Range | Type | MP | Bonus AT | RPC | Dropped by | Buy | Sell |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Poison Shot | 5 | 4-6 | 3 | 30-40 | 90 | Poison | 35 | 2-2 (1.0s) | 1 | (D7) |
8000 | 1000 | |
Essentially the poison counterpart of Fire Shot 4. However, the poison does not pierce and instead leaves a poison cloud on contact. It has the same poison stats as Triple Poison 4. | |||||||||||||
Pyramid Arrow | 5 | 9-15 | 1 | 30-40 | 90 | Poison | 35 | 3-3 (1.32s) | 30% | (Resort) | 8500/ 85000 |
1062 | |
Resort weapon. Has a 30% chance each frame of producing a poison cloud along its trail when MP is fully charged, in the same manner as the Pyramid Boss. Each Poison cloud lasts for 1.32s. The arrow itself does not poison enemies, but it produces a guaranteed poison cloud when it hits an enemy or terrain upon full MP, which will likely poison the enemy hit by the arrow. This bow has the longest poison duration for any bow. It can be very powerful with an Emerald 5 and Catapult's Card and/or a Quick's Card. In VS Mode, the arrow can poison more than one player because of the poison clouds coming from the arrow. Before ver9.0 the poison cloud upon contact with enemies/terrain was not guaranteed. | |||||||||||||
Flame Arrow | 5 | 16-24 | 1 | 30-40 | 90 | Fire | 35 | 8-9 (Burn 5%) | 5 | (CV4) |
8500 | 1062 | |
Creates five heat clouds upon collision with the ground or the enemy. Each heat cloud lasts for 2s and does splash damage. It can be useful when equipped with a Ruby 5, a Garnet 5, and/or a Quick's Card 5. The magic attack closely resembles the Red Boss Box Tree's attack. | |||||||||||||
Sept Shot | 5 | 6-9 | 7 | 30-40 | 150 | Physical | (SF1) |
9000 | 1125 | ||||
Upgrade of the Quint Shot. Fires seven arrows in an even spread straight at the enemy. Useful for outranging, especially when combined with high STR/DEX, Bullet's Card 4 and Quick's Card 5 (or Red Crystal if DEX is lower than 33). If a safe distance between enemies and characters is requested to be maintained, attaching a Knockback's Card 4 instead of Quick's Card should keep enemies a good distance from your characters quite reliably, as the Knockback of 30 will be triggered each shot without fail, possibly hitting multiple enemies in a crowd and or hitting a bigger enemy more than once per shot. However, the Sept Shot 5 does pathetic damage, and the outrange strategy will be time-consuming. | |||||||||||||
Pierce Arrow | 5 | 16-24 | 4 | 30-40 | 90 | Physical | (SF4) |
9500 | 1187 | ||||
Essentially the same as a Quad Iron Arrow equipped with a Pierce's Card 4. This weapon allows Snipers to attack in levels with unfavorable terrain, such as the Caverns without worrying about equipping a Pierce's Card. | |||||||||||||
Quint Poison | 6 | 16-24 | 5 | 30-40 | 90 | Poison | 40 | 2-2 (1.0s) | 1 | (SF6) |
10000 | 1250 | |
Shoots five arrows that leave a poison cloud, in a lower arch than that of other bows. The speed of the arrows also return to the same as the initial Bow. Despite costing more MP than the Pyramid Arrow to activate, it has weaker poison damage and time than Pyramid Arrow and also typically won't generate as many poison clouds as the Pyramid Arrow, however, it may be better than the Pyramid Arrow at poisoning multiple land targets at once if they're close together. It is also slightly better at landing a direct hit on a flying enemy than the Pyramid Arrow due to the lower arch. It can be deadly with an Emerald 5 and Catapult's Card 5. | |||||||||||||
Double Flame | 6 | 16-24 | 2 | 30-40 | 90 | Fire | 40 | 8-9 (Burn 5%) | 3 | (SF8) |
11000 | 1375 | |
Each arrow creates three heat clouds upon collision with ground or enemy, with each heat cloud lasts for 2s and does splash damage. Adding a Bullet's Card 5 and a Ruby is highly recommended, as it creates a lot of heat gases which incinerates most enemies easily. An optimal counter to Zombie's Card users in VS Mode. | |||||||||||||
Indra Arrow | 6 | 1-3333 | 1 | 60-80 | 90 | Thunder | (MT) |
2500 | |||||
The only Type Thunder bow. This bow shoots a yellow arrow in a high arch which deals thunder damage. It has the highest AT of all weapons in the game, and grossly overpowers even a Nonuple Arrow with Bullet's Card 4. With twice the AGI as most bows, it may be a good choice to equip a Yellow Crystal over a Critical's Card so the damage is more consistent, along with a Quick's Card 5 to normalize the AGI or Guide's Card to hit the enemy. Topaz has no effect despite being thunder-typed because the Jewels boost only the magical bonus for Bows, which Indra Arrow has none. This bow will eventually lose out to stronger bows in both DPS and reliability as the game progresses, but it may still be useful in tackling tough single bosses or enemies weak against Type Thunder. Since this is a Mountaintop weapon, along with the Napalm Bomb, this weapon is not obtainable at the Shop. | |||||||||||||
Quad Steel Arrow | 6 | 48-72 | 4 | 30-40 | 90 | Physical | (SF9) |
12000 | 1500 | ||||
This bow shoots steel arrows which travel faster and at a lower arc than the iron arrows. When equipped with Bullet's Card 5, it is more powerful than a Nonuple Arrow with a Bullet's Card 4. Together with a Quick's Card or a Critical's Card, this weapon can become an effective DPS weapon. It is a great weapon for Mountain 2, where weapons of any type other than Physical and Freeze cannot do much at all. It should be noted that it is an optimal choice for the Sniper to bypass both Purple and Silver Crystals in VS Mode, thus rendering a secondary defensive compo choice useless for its opponents. | |||||||||||||
Undecuple Arrow | 6 | 24-36 | 11 | 45-60 | 90 | Physical | (F6) |
13000 | 1625 | ||||
This bow is essentially an upgrade of the Nonuple Arrow 4. It shoots 11 steel arrows. It is more powerful than the Quad Steel Arrow if DEX is invested. A Bullet's Card 6 will make this weapon shoot 24 arrows, which, with lots of DEX and a Critical's Card 6, can cause massive damage to enemies. With the added damage from DEX multiplied by 24 arrows, it can potentially deal more damage on average than the Quad Steel Arrow with Bullet's Card 5 if all arrows hit (an unlikely event unless a Guide's Card 6 is equipped as the random spread is greater than that of the Quad Steel Arrow). |
Icon | Weapon | LV | AT | PC | AGI | Range | Type | MP | Bonus AT | RPC | Dropped by | Buy | Sell |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Nonuple Shot | 7 | 8-12 | 9 | 30-40 | 150 | Physical | (H3) |
15000 | 1875 | ||||
Behaves like the Sept Shot 5, but shoots 2 more arrows. Despite that it has the AT of a Quad Arrow, this weapon can be useful in striking flying and ground enemies without a large gap between the arrows. Can be useful in cavern stages with a Reflection Card 4 and a Bullet's Card 6 equipped. | |||||||||||||
Flame Shot | 7 | 8-12 | 5 | 30-40 | 90 | Fire | 45 | 12-16 (Burn 5%) | 1 | (H6) |
16000 | 2000 | |
Essentially a stronger Fire Shot which fires 5 arrows instead of 3. The arrows turn into blazes which lasts for 2s, pierces terrain and do splash damage. Before ver16.0, this weapon was bought for $15000 and sold for $1875. | |||||||||||||
Oct Poison | 7 | 16-24 | 8 | 30-40 | 90 | Poison | 45 | 3-3 (1.0s) | 1 | (IF1) |
17000 | 2125 | |
Shoots 8 arrows in the same fashion as the Quint Poison. The poison damage was increased to match with the Pyramid Arrow, although it is still 0.32s shorter. While Oct Poison Shot 8 may inflict more poison damage, this weapon is more useful on poisoning ground enemies, and more useful in VS mode, as the arrows will fly in almost straight fashion, easily hitting ground enemies and characters. | |||||||||||||
Double Hell Fire | 7 | 16-24 | 2 | 30-40 | 90 | Fire | 50 | 90-99 (Burn 5%) | 1 | (CV7) |
18000 | 2250 | |
Essentially a heavily upgraded Double Fire 3. Each fire lasts for 2s and does splash damage. The fire damage is extremely powerful and can result in extremely quick wins in VS mode provided the characters don't use defensive crystals. A Bullet's Card 5 with a Quick's Card 7 will multiply its DPS by 8 if all arrows were to hit, making land enemies without resistance a breeze. However, this weapon lacks the great application of dealing with flying enemies, unlike the Double Flame 6, meaning it's much more specialized towards ground targets only. | |||||||||||||
Quint Gold Arrow | 8 | 96-144 | 5 | 30-40 | 90 | Physical | (CV8) |
19000 | 2375 | ||||
Shoots 5 arrows in the same fashion as the Triple Iron Arrow 3. Having a Bullet's Card 7 with a Quick's Card 7 along with 100 STR, high DEX, and STR Priests is a great way to take down high LP enemies at a distance. | |||||||||||||
Vigintuple Arrow | 8 | 48-72 | 20 | 45-60 | 90 | Physical | (H7) |
20000 | 2500 | ||||
Essentially an upgraded Undecuple Arrow with the same damage as the quad steel arrow. It shoots 20 arrows at once. This weapon can be deadly with a Bullet's Card 7 and a Quick's Card 7. While substituting the Quick's Card 7 with a Critical's Card 7 results in a lower DPS, it may deal far higher instantaneous damage which can help against bosses. | |||||||||||||
Oct Poison Shot | 8 | 8-12 | 8 | 30-40 | 90 | Poison | 50 | 4-4 (1s) | 1 | (H8) |
21000 | 2625 | |
Essentially an upgraded Poison Shot 5, which shoots 8 arrows instead of 3. The most powerful poison bow in the game. Is more useful for targeting flying enemies than ground enemies, due to its spread, and arrows that are unaffected by gravity. | |||||||||||||
Hell Fire Shot | 8 | 16-24 | 3 | 30-40 | 90 | Fire | 55 | 24-32 (Burn 5%) | 3 | (HG) |
22000 | 2750 | |
Fires 3 arrows that travel even slower than those from the Flame Shot. Upon magical activation releases 3 blazes per arrow which travel in the same general direction as the arrow, appear one-by-one, pierce terrain, deal splash damage and last for 2s. |
Trivia[]
- The Indra Arrow is named after the Hindu god of thunder.
History[]
External links[]
- Article about bows at the Japanese Stick Ranger Wiki. If you cannot read Japanese, you might want to visit the Google Translation instead.
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