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Grassland 7
Hill Country 3
Stage Navigation for ver19.1 Next:
Castle
Castle Gate
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TownOpening StreetGrassland 1Grassland 2Grassland 3Grassland 4Grassland 5Grassland 6Grassland 7LakeForest 1Forest 2Cavern 1Cavern 2Cavern 3VillageHill Country 1Hill Country 2Hill Country 3Castle GateCastle (Stick Ranger stage)Seaside 1Seaside 2Seaside 3Seaside 4Submarine 1Submarine 2Submarine 3Submarine 4Submarine ShrineMist Grove 1Mist Grove 2Mist Grove 3???Desert 1Desert 2Desert 3Desert 4Desert 5OasisDesert 6Desert 7PyramidDesert 8Beach 1Beach 2Beach 3ResortCavern 4Cavern 5Cavern 6Snowfield 1Snowfield 2Mountain 1Mountain 2MountaintopSnowfield 3Snowfield 4Snowfield 5Snowfield 6Snowfield 7Snowfield 8Frozen LakeIce CastleSnowfield 9Beach 4Forest 3Forest 4Forest 5Forest 6Forget Tree!!!Hell 1Hell 2Hell 3Hell 4Hell 5IslandHell 6Inferno 1Inferno 2Inferno 3Blood LakeCavern 7Cavern 8Hell 7Hell 8Hell GateHell CastleVolcano (Stick Ranger stage)SR World Map
List of Stages:
Town
Opening Street
Grassland(1,2,3,4,5,6,7)
Castle(Gate)
Lake
Hill Country(1,2,3)
Forest(1,2,3,4,5,6)
Cavern(1,2,3,4,5,6,7,8)
Village
Seaside(1,2,3,4)
Submarine(1,2,3,4,Sh)
Mist Grove(1,2,3)
???
Desert(1,2,3,4,5,6,7,8)
Oasis
Pyramid
Beach(1,2,3,4)
Resort
Snowfield(1,2,3,4,5,6,7,8,9)
Mountain(1,2,T)
Frozen Lake
Ice Castle
Forget Tree
!!!
Hell(1,2,3,4,5,6,7,8,G,Ca)
Island
Inferno(1,2,3)
Blood Lake
Volcano

The Castle Gate is a stage in Stick Ranger. Located right before the Castle, this stage introduces the Stickmen species. The White Boss Skull Stickman gives players a taste of what the Castle Boss is like in preparation for the battle in the Castle beforehand.

For a strong enough team with some melee fighters, the Castle Gate can be a good place to harvest gold. The enemies are not too strong, and with $60 and $90 gold drops, they can drop upwards of $5000 in gold. Only the White Boss Skull Stickman, which drops $500, may be dangerous. Also, the 7th weapons and Diamond 1s are dropped in this stage, which will provide additional income by selling them.

AoE (Area of Effect) weapons are highly effective in this stage, due to highly concentrated numbers of enemies. The bait strategy works amazingly well for this level (not including the boss room), as only the Red Skull Stickmen have attacks that go upwards.

Trivia[]

  • This stage was implemented in ver2.3 BETA.
  • This stage introduces the Stickman species.
  • This is the first stage to have a enemy that is a miniature version of the boss in the stage before it (Grassland 7).

Enemies[]

enemy count
Enemies White Skull Stickman (CG) Red Skull Stickman (CG) Orange Smiley Wheel White Boss Skull Stickman (CG)
CG: 1 10 1 0 0
CG: 2 16 1 0 0
CG: 3 15 0 3 0
CG: 4 15 3 0 0
CG: 5 10 4 5 0
CG: Boss 0 3 0 1
Total 66 12 8 1
experience gain from enemy
player level EXP
White Skull Stickman (CG) Red Skull Stickman (CG) Orange Smiley Wheel White Boss Skull Stickman (CG)
4- 1 1 1 1
5 10 1 10 1
6 20 20 20 1
7 30 40 30 100
8 40 60 40 200
9 50 80 50 300
10 60 100 60 400
11 70 120 70 500
12 80 140 80 600
13 90 160 90 700
14 100 180 100 800
15 90 200 90 900
16 80 180 80 1000
17 70 160 70 900
18 60 140 60 800
19 50 120 50 700
20 40 100 40 600
21 30 80 30 500
22 20 60 20 400
23 10 40 10 300
24 1 20 1 200
25 1 1 1 100
26+ 1 1 1 1

Landscape[]

The Castle Gate stage uses the same landscape as Opening Street, but with a different tileset:

Castle Gate landscape.
Castle Gate landscape.

Drops[]

Needle Glove Needle Glove 2
Diamond Diamond 1
Quad Arrow Quad Arrow 2
Laser Gun Laser Gun 2
Thunder Sword Lightsaber 2
Blizzard (orb) Blizzard 2
Critical's Card Critical's Card 1
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