EXP or experience is a stat in Stick Ranger. EXP is gained by killing enemies, and is required in order to gain levels. Every time the team level up, each of the characters get 2 SP, which help to improve the character.
How EXP works[]
experience gain from enemy | |
---|---|
difference of enemy and player levels |
percent of enemy EXP |
-10 and below | 1 EXP |
-9 | 10% |
-8 | 20% |
-7 | 30% |
-6 | 40% |
-5 | 50% |
-4 | 60% |
-3 | 70% |
-2 | 80% |
-1 | 90% |
0 | 100% |
+1 | 90% |
+2 | 80% |
+3 | 70% |
+4 | 60% |
+5 | 50% |
+6 | 40% |
+7 | 30% |
+8 | 20% |
+9 | 10% |
+10 and above | 1 EXP |
When an enemy in Stick Ranger is killed, some EXP is gained. The amount of EXP the characters will get depends on the enemy killed as well as the level. The relation is displayed in the table "experience gain from enemy". It is scaled so that killing an enemy while being of a level too high or too low will yield less EXP, though characters will always gain at least 1 EXP for any enemy killed. Characters will usually get more EXP from a unit at a later stage or from a boss as compared to other units. If the team is 10 levels above the strongest enemy in the unlocked stages, no experience is gained, not even the 1 EXP.[1] This has been introduced in ver3.9 to prevent manipulation of the game for the VS Mode.
The Iron Medal compo item increases the amount of EXP gained from enemies by 10%, 20%, 30%, 40%, 50%, 75% or 100% in levels 1, 2, 3, 4, 5, 6 and 7 respectively.
In the game screen, the percentage value next to the EXP amount refers to the percentage of experience gained for the next level. Every time the characters level up, the percentage is reset to 0%. The amount of additional experience, which is required for the next level, raises with every earned level by 1000 EXP. The pattern for the required EXP to level up is the triangular number sequence (minus n, to compensate for the starting level) multiplied by 1000. The only exception currently is level 99 which requires 9999999 EXP. It is currently unknown whether this is a bug or intentional.
level (LV) | experience (EXP) | difference |
---|---|---|
2 | 1000 | 1000 |
3 | 3000 | 2000 |
4 | 6000 | 3000 |
5 | 10000 | 4000 |
6 | 15000 | 5000 |
7 | 21000 | 6000 |
8 | 28000 | 7000 |
9 | 36000 | 8000 |
10 | 45000 | 9000 |
… | … | … |
15 | 105000 | 14000 |
20 | 190000 | 19000 |
25 | 300000 | 24000 |
30 | 435000 | 29000 |
35 | 595000 | 34000 |
40 | 780000 | 39000 |
… | … | … |
References[]
- ↑ Evidence for the skill cap for game version 5.0 at player level 40 with the strongest enemy at level 30 in the Official Dan-Ball Forums.
External Links[]
- Table with player level and experience at the Japanese Stick Ranger Wiki. If you cannot read Japanese, you might want to visit the Google Translation instead.
- List of enemy experience tables by stage at the Japanese Stick Ranger Wiki. If you cannot read Japanese, you might want to visit the Google Translation instead.