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Enemy

From Dan-Ball Wiki

The Castle Boss is one of the most dangerous bosses in the game, featuring fire projectiles and a powerful red Two Arrow attack.

Enemies are creatures or monsters present in Stick Ranger. They are a vital part of the game, because the game revolves around killing enemies.

There are a multitude of enemies in the game, and they have varying levels of difficulty. Generally, the deeper into the game an enemy is found, the harder the enemy is. Each enemy unit has one or two different types of attacks, as well as an LP value that determines its health (see below). When an enemy is damaged, its health is momentarily displayed as a red bar on the top of the game screen. Once the enemy's LP is reduced to 0, it will die, shattering into little bits, as well as releasing any items it is carrying. In addition the player gets a certain amount of experience, which depends on the enemy and the player level.

Most of the enemies are not too difficult to handle, except for a few of them: they are known as bosses. These enemies reside at the end of a stage, have more LP and do more damage than other enemies found in the same stage.

Enemies are categorised into species based on their looks and movement. Species have their unique features, usually not found in other species. Enemies can also be classified by their heads. Species and heads form part of the naming system of enemies, as explained in detail further below.

Contents

[edit] Enemy bounty

This is a list of things that enemies may drop/give upon death:

  • EXP is given upon slaying any enemy.
  • Items
    • Weapons are dropped only by one or a few specific types of enemies with a specific drop rate.
    • Compo items are dropped only by one or a few specific types of enemies with a specific drop rate.
    • Gold is dropped by any type of enemy with a drop rate of 33% (equal to one third).
    • Onigiri are dropped by any type of enemy with a drop rate of 20% (if no medals are used).

Varying amounts of gold are given, depending on the enemy. Since all enemies drop Onigiri, it will not be listed in the enemy page, unless the drop rates for onigiri are different or unless the enemy has the potential to drop more than one onigiri, like for instance Big enemies.

EXP, gold and Onigiris are dropped/given by all types of enemies. In contrast to this specific weapons and compo items are not dropped by all enemies, rather, specific types enemies are programmed to drop one or two specific item(s).

[edit] Increasing bounty

Players are able to increase the amount or frequency of bounty from enemies through attaching medals to their characters' weapons.

A character can also use the ONIGIRI's Card to get additional Onigiris for hitting the enemy, even before it is killed.

[edit] Enemy LP

This shows the LP of a Green Smiley Walker being reduced.

LP is an important part of an enemy, as it determines the amount of hits it can take before dying. All similar enemies have identical amounts of LP (eg. all Green Smiley Walkers have 10 LP). When an enemy is hit, its Life Bar is shown at the top of the screen, with the red portion being the fraction of its remaining health. When multiple enemies are hit, only the most recent enemy to take a hit will have its Life Bar displayed. If no enemy is attacked in a period of time, the Life Bar will vanish.

[edit] Enemy Naming System

Enemies in the game have no official names, and are only represented by their images within the game (this includes the Book). Due to the vast variety of enemies in the game, it is imperative that a structured naming system is established and followed throughout the wiki. We have devised a naming system that classifies all enemies, as shown below:

Species
Walkers Snakes Bats Dragons Wheels Trees Fish Stickmen Mushroom Eel
Head Smiley
(sad)

Blue Smiley Walker
Green Smiley Walker (HC1)
Green Smiley Walker (OS)
Green Big Smiley Walker

Green Big Smiley Snake

Green Smiley Wheel
Orange Smiley Wheel
Yellow Smiley Wheel

Smiley
(happy)

Brown Smiley Walker (GL2)
Red Smiley Walker
Brown Smiley Walker (CV1)

Grey Boss Smiley Walker
White Boss Smiley Walker

Green Smiley Snake
Grey Smiley Snake

White Boss Smiley Snake

Orange Boss Smiley Wheel

Green Smiley Tree
Grey Smiley Tree (GL6)
Grey Smiley Tree (GL7)
Orange Smiley Tree

Red Boss Smiley Tree
Purple Boss Smiley Tree

Green Smiley Fish
Yellow Smiley Fish
Grey Smiley Fish

White Boss Smiley Fish

Skull

Green Skull Snake
Red Skull Snake (GL1)
Pink Skull Snake
Tan Skull Snake
Red Skull Snake (F1)

Green Boss Skull Snake

Green Skull Bat
Blue Skull Bat
Orange Skull Bat (GL2)
White Skull Bat
Red Skull Bat
Tan Skull Bat
Blue Skull Bat (CV2)
Purple Skull Bat
Orange Skull Bat (CV3)
Blue Big Skull Bat

Grey Boss Skull Bat
Orange Boss Skull Bat
White Boss Skull Bat

Green Skull Dragon
Red Skull Dragon

Orange Boss Skull Dragon

Green Skull Tree
Pink Skull Tree (HC3)

Pink Skull Tree (Lake)

Orange Skull Fish
Yellow Skull Fish

White Skull Stickman
Red Skull Stickman
Red Skull Stickman
Orange Skull Stickman

Red Boss Skull Stickman
Sub-Castle Boss
Castle Boss

Fairy

Blue Fairy Snake
Red Fairy Snake
Green Big Fairy Snake

Blue Boss Fairy Snake

Green Fairy Bat
Orange Fairy Bat
Pink Fairy Bat

Yellow Fairy Fish

X

Blue X Walker
Brown X Walker
Grey X Walker
Purple X Walker

White Boss X Walker

Cap

Green Cap Snake
Red Cap Snake

Green Cap Mushroom
Purple Cap Mushroom

Green Boss Cap Mushroom
Purple Boss Cap Mushroom

Roundhead

Green Roundhead Walker
Blue Roundhead Walker
Red Roundhead Walker

Grey Boss Roundhead Walker

White Roundhead Snake
Red Roundhead Snake

Grey Boss Roundhead Snake

White Roundhead Bat
Red Roundhead Bat
Green Roundhead Bat
Yellow Roundhead Bat

Yellow Roundhead Dragon

Blue Roundhead Tree
WhiteRoundhead Tree
Red Roundhead Tree

Red Boss Roundhead Tree

White Roundhead Fish
Pink Roundhead Fish
Blue Roundhead Fish

White Roundhead Mushroom

White Boss Roundhead Mushroom

Pink Roundhead Eel

Tan Boss Roundhead Eel
Blue Boss Roundhead Eel

Gel

Green Gel Walker

Pink Gel Walker

Blue Gel Snake

Green Gel Bat

Blue Gel Dragon

Blue Boss Gel Dragon

Pink Gel Tree

Green Gel Tree

Red Boss Gel Tree

Pink Gel Eel

Star

Tan Star Stickman

Tan Boss Star Stickman

Mask

Orange Mask Eel

Note: blank cells denote that no such head-species combination exists.


The colour of the enemy's head will always be the first word in the enemy's name, followed by its head, then by its species. If an enemy is a boss or is big, the word "Boss" or "Big" will be inserted between the colour and the face respectively. This system produces 3 word names for all enemies, except for big enemies or bosses, with 4 words. Note that there is no distinction between "sad" smileys and "happy" smileys in the naming system.


In the event that there exist two enemies with identical or similar appearances (eg. Grey Smiley Tree), the stage where the enemy is found is appended at the end of the name in parentheses to distinguish both enemies.

[edit] Lists related to enemies

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