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FP (known as Fighting Power) is a statistic in Stick Ranger. A team's FP relies on the formula:

FP = LV + for each character (Weapon LV ×2 + Compo LV + Compo LV)

Fighting Power determines the rank of a party in VS Mode, as shown in the following table.

Rank FP
1 1-20
2 21-40
3 41-60
4 61-80
5 81-100
6 101-120
7 121-140
8 141-160
9 161-180
S 181+

Since ver13.6, it is possible to achieve Ranks S in VS mode.

Currently (ver17.5), the highest possible FP is 219.

99 + 4 (8*2+7+7)

Items or Character Level In Respect to FP

The formula for FP heavily affects the parameters for an optimal team for a certain rank in the VS mode. For example, a team that is LV 10 and each of the four characters has a Level 1 Stone. These four stones rise the FP value by 4 and each of the characters would get a bonus of +5 (or 3× +2 for the Black Stone) to his basic character statistics. In contrast to this, a team of LV 14 without the stones would have the same FP value, but the four levels would give each of the characters +8 SP, which can be freely distributed to any basic character statistic. Therefore, the extra levels clearly outweigh the effect of the stones, at the same amount of FP.

Because of this, if the player wants to build the strongest team within a given rank for the VS mode, the player should keep in mind that a Level 1 compo item for only one character is worth +2 SP for every character's, a Level 2 compo item is worth +4 SP, and so on. The same is true for weapons, but the effect is even stronger because each weapon level adds 2 FP. The effect is shown in the table below. Of course, the player can only compare the effect of the compo item directly for the stones to the equal amount of SP, but if the player is heading for an optimal team for a given rank, he or she should try to evaluate if the effect of a certain weapon or compo item is really worth the same amount of SP.

Compo item or Weapon
for one character
Effect to FP Equal amount of SP if the FP
is done by character levels
For the whole team For one character
1 compo item Level 1 +1 +8 +2
1 compo item Level 2 +2 +16 +4
1 compo item Level 3 +3 +24 +6
1 compo item Level 4 +4 +32 +8
1 compo item Level 5 +5 +40 +10
1 compo item Level 6 +6 +48 +12
1 compo item Level 7 +7 +56 +14
1 weapon Level 1 +2 +16 +4
1 weapon Level 2 +4 +32 +8
1 weapon Level 3 +6 +48 +12
1 weapon Level 4 +8 +64 +16
1 weapon Level 5 +10 +80 +20
1 weapon Level 6 +12 +96 +24
1 weapon Level 7 +14 +112 +28
1 weapon Level 8 +16 +128 +32

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