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Arms is a type of items in the game Stick Ranger 2. These items provide primary attacks for characters, allowing them to attack monsters through various means.

Arms Stats[]

  • AT: Damage dealt by the arms
  • BAT: Damage dealt by attacks spawned from main attack.
  • AGI: Time between successive attacks (in frames)
  • Range: Attack range (in pixels)
  • Charge: MP charged by each attack
  • SML: Range Type of the arms
  • ATR: Attack Type of the arms
  • Max LV: Maximum LV attainable from upgrading in the Smith. Does NOT account for extra LVs from other sources.
  • Base Upgrade Cost: Cost required for upgrading the arms from LV1 to LV2. Upgrade cost for higher LVs are calculated by (Current Weapon LV × Base Upgrade Cost).
  • Upgrade Modifications: Effects from upgrading the arms each time.

Arms List[]

Icon Weapon AT BAT AGI Range Charge SML ATR Dropped by Max LV Base Upgrade Cost Upgrade Modifications
Glove (SR2) Glove 2-3 15 12 1 Short Physical - 11 5 AT +(1-1.5)
Note: Starting weapon. Max AT after upgrades are rounded down to the nearest integer. AT at Max LV is 12-18.
Power Glove Power Glove 6-8 15 12 1 Short Physical Cyan Gel 5 50 AT +(3-4)
Note: AT at Max LV is 18-24.
Light Glove Light Glove 2-3 10 12 1 Short Physical Red Gel 3 500 AGI -1
Note: AGI at Max LV is 8.
Sword (SR2) Sword 3-4 20 24 1 Short Physical Green Gel (C1) 5 50 AT +(1.5-2)
Note: Unlike swords in the original Stick Ranger, this weapon is dual-wielded and does not deal splash damage. Min AT after upgrades are rounded down to the nearest integer. AT at Max LV is 9-12.
Spear Spear 1-9 20 48 1 Middle Physical Cyan Gel 5 50 Max AT +4.5
Note: Max AT after upgrades are rounded down to the nearest integer. AT at Max LV is 1-27.
Bow (SR2) Bow 3-4 30 120 1 Long Physical White Skull Bat (SR2) 5 50 AT +(1.5-2)
Note: Min AT after upgrades are rounded down to the nearest integer. AT at Max LV is 9-12.
Lightning Ball Lightning Ball 1-9 30 90 1 Long Lightning Green Box Snake 5 50 Max AT -1, Bullet +1
Note: Fires pellets which home into monsters. At max LV AT is reduced to 1-5 but each attack fires 5 pellets.
Fire Sword (SR2) Fire Sword 2-3 ×3 20 24 1 Short Fire Blue Roundhead Tree (SR2) 5 60 BAT +(1-1.5)
Note: Releases 3 blazes which deal fire damage. Blazes have a burn rate of 1.67% and last for 1s. Max AT after upgrades are rounded down to the nearest integer. AT at Max LV is 6-9. Before ver4.7 this weapon releases 20 blazes instead.
Lightning Spear Lightning Spear 1-7 1-7 20 48 1 Middle Lightning Blue Roundhead Tree (SR2) 3 50 Bullet +1
Note: Releases a spark along the striking direction of the spear. The spark creates another spark of the same AT towards another monster if it hits a monster. At Max LV each attack releases 3 sparks at once.
Fire Bow Fire Bow 0-0 2-3 30 120 1 Long Fire Red Droplet 5 60 BAT +(1-1.5)
Note: Shoots an arrow that deals no damage. Upon hitting a monster or terrain releases a fire which has a burn rate of 3.33% and lasts for 2s. Max AT after upgrades are rounded down to the nearest integer. AT at Max LV is 6-9.
Ice Ball Ice Ball 4-6 30 90 1 Long Ice (Slow 20%) Cyan Droplet 3 100 Slow +5%
Note: Fires pellets which home into monsters and slows monsters for 2s. At max LV slow effect becomes 30%.
Poison Bow Poison Bow 0-0 5-5 30 120 1 Long Poison Pink Droplet Tree 5 50 BAT +(2.5-2.5)
Note: Shoots an arrow that deals no damage. Upon hitting a monster or terrain releases a cloud which poisons enemies for 2s. AT after upgrades are rounded down to the nearest integer, and at max LV AT becomes 15-15.
Light Bow Light Bow 2-3 25 120 1 Long Physical Yellow Big Droplet 6 80 AGI -1
Note: AGI at Max LV is 20.
Lightning Shot Lightning Shot 1-9 ×2 30 90 2 Long Lightning White Big Skull Tree 6 50 Max AT +2.25, Bullet +0.2
Note: First weapon to give 2 charge per shot. Fires 2 sparks which bounce off terrain. Due to the attack mode spreading the 2 sparks from the actual target this weapon can be inaccurate until the max LV upgrade is obtained where the extra spark is aimed towards the intended target. Stats after upgrades are rounded down to the nearest integer, and at max LV AT becomes 1-20 ×3.
Iron Sword (SR2) Iron Sword 8-9 (2-hit) 20 24 2 Short Physical White Skull Stickman (SR2) 5 50 AT +(4-4.5)
Note: An upgraded Sword which can hit two monsters at once. Max AT after upgrades are rounded down to the nearest integer. AT at Max LV is 24-27.
Barrage Spear Barrage Spear 1-7 ×3 20 48 2 Middle Physical White Skull Stickman (SR2) 5 50 Residue +1
Note: Releases 3 needles from the spear as the main attack. At Max LV 7 needles are released at once.
Knuckle Knuckle 6-8 15 12 2 Short Physical Grey Big Gel (SG2) 7 150 AT +(3-4)
Note: Essentially an upgraded Power Glove. AT at Max LV is 24-32.
Light Knuckle Light Knuckle 2-3 10 12 2 Short Physical Orange Big Diamond Tree 4 1000 AGI -1
Note: Essentially an upgraded Light Glove. AGI at Max LV is 7.
Ice Sword (SR2) Ice Sword 5-6 20 24 2 Short Ice (Slow 25%) Orange Big Diamond Tree 5 100 AT +(2.5-3)
Note: A sword with slowing capabilities. Max AT after upgrades are rounded down to the nearest integer. AT at Max LV is 15-18.
Thunder Halberd Thunder Halberd 1-7 1-7 ×2 20 48 2 Middle Lightning Orange Big Diamond Tree 3 500 Bullet +1
Note: An upgraded Lightning Spear. Each attack creates sparks which produces 2 sparks of the same AT towards another monster if it hits a monster. At Max LV each attack releases 3 sparks at once.
Flame Bow Flame Bow 0-0 2-3 30 120 2 Long Fire Brown Roundhead Bat 5 60 BAT +(0.5-0.75), Effect Time +2s
Note: Shoots an arrow that deals no damage. Upon hitting a monster or terrain releases an orange arrow which follows the original arrow's path in a reduced speed, reflects off terrain, and deals fire damage. The orange arrow has a burn rate of 3.33% and lasts for 2s. Max AT after upgrades are rounded down to the nearest integer. At Max LV BAT becomes 4-6 with the orange arrow lasting for 10s.
Fire Ball Fire Ball 4-6 30 90 2 Long Fire Grey Big Gel (SG2) 5 100 BAT +(1-1.5), Effect Time +0.75s
Note: Shoots a pellet which drops to the ground and bounces on terrain. The pellet lasts for 2.5s and has a burn rate of 5%. At Max LV AT becomes 8-12 and each pellet lasts for 5.5s.
Thunder Knuckle (SR2) Thunder Knuckle 1-4 10 12 2 Short Lightning Blue Coconut Fish 4 1000 AGI -1
Note: Functionally the same as Light Knuckle but with changed AT and ATR. AGI at Max LV is 7.
Poison Sword Poison Sword 2-3 (all) 20 24 2 Short Poison Olive Roundhead Tree 5 600 AT +(1-1.5)
Note: A sword that deals splash damage against all monsters. Attacks poison monsters for 2s. Max AT after upgrades are rounded down to the nearest integer. At max LV AT becomes 6-9.
Steel Halberd Steel Halberd 1-9 (3-hit) 20 48 2 Middle Physical White Box Bat 11 100 Max AT +1.8
Note: An upgraded Spear which can hit three monsters at once. Max AT after upgrades are rounded down to the nearest integer. AT at Max LV is 1-27.
Poison Shot (SR2) Poison Shot 4-6 30 90 2 Long Poison Orange-Blue Big Gel 13 100 Bullet +1
Note: Fires a pellet that poisons monsters on contact. Upgrading allows multiple pellets to be fired in a spread at once, and at max LV up to 13 pellets can be fired at once.

Trivia[]

  • As of ver11.2, the Arms item that costs the most G to upgrade to Max LV (also the highest upgrade cost of all items) is the Light Knuckle, which costs 6000 G to upgrade to Max LV.
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