Arms is a type of items in the game Stick Ranger 2. These items provide primary attacks for characters, allowing them to attack monsters through various means.
Arms Stats[]
AT: Damage dealt by the arms
BAT: Damage dealt by attacks spawned from main attack.
AGI: Time between successive attacks (in frames)
Range: Attack range (in pixels)
Charge: MP charged by each attack
SML: Range Type of the arms
ATR: Attack Type of the arms
Max LV: Maximum LV attainable from upgrading in the Smith. Does NOT account for extra LVs from other sources.
Base Upgrade Cost: Cost required for upgrading the arms from LV1 to LV2. Upgrade cost for higher LVs are calculated by (Current Weapon LV × Base Upgrade Cost).
Upgrade Modifications: Effects from upgrading the arms each time.
Arms List[]
Icon
Weapon
AT
BAT
AGI
Range
Charge
SML
ATR
Dropped by
Max LV
Base Upgrade Cost
Upgrade Modifications
Glove
2-3
15
12
1
Short
Physical
-
11
5
AT +(1-1.5)
Note: Starting weapon. Max AT after upgrades are rounded down to the nearest integer. AT at Max LV is 12-18.
Power Glove
6-8
15
12
1
Short
Physical
5
50
AT +(3-4)
Note: AT at Max LV is 18-24.
Light Glove
2-3
10
12
1
Short
Physical
3
500
AGI -1
Note: AGI at Max LV is 8.
Sword
3-4
20
24
1
Short
Physical
5
50
AT +(1.5-2)
Note: Unlike swords in the original Stick Ranger, this weapon is dual-wielded and does not deal splash damage. Min AT after upgrades are rounded down to the nearest integer. AT at Max LV is 9-12.
Spear
1-9
20
48
1
Middle
Physical
5
50
Max AT +4.5
Note: Max AT after upgrades are rounded down to the nearest integer. AT at Max LV is 1-27.
Bow
3-4
30
120
1
Long
Physical
5
50
AT +(1.5-2)
Note: Min AT after upgrades are rounded down to the nearest integer. AT at Max LV is 9-12.
Lightning Ball
1-9
30
90
1
Long
Lightning
5
50
Max AT -1, Bullet +1
Note: Fires pellets which home into monsters. At max LV AT is reduced to 1-5 but each attack fires 5 pellets.
Fire Sword
2-3 ×3
20
24
1
Short
Fire
5
60
BAT +(1-1.5)
Note: Releases 3 blazes which deal fire damage. Blazes have a burn rate of 1.67% and last for 1s. Max AT after upgrades are rounded down to the nearest integer. AT at Max LV is 6-9. Before ver4.7 this weapon releases 20 blazes instead.
Lightning Spear
1-7
1-7
20
48
1
Middle
Lightning
3
50
Bullet +1
Note: Releases a spark along the striking direction of the spear. The spark creates another spark of the same AT towards another monster if it hits a monster. At Max LV each attack releases 3 sparks at once.
Fire Bow
0-0
2-3
30
120
1
Long
Fire
5
60
BAT +(1-1.5)
Note: Shoots an arrow that deals no damage. Upon hitting a monster or terrain releases a fire which has a burn rate of 3.33% and lasts for 2s. Max AT after upgrades are rounded down to the nearest integer. AT at Max LV is 6-9.
Ice Ball
4-6
30
90
1
Long
Ice (Slow 20%)
3
100
Slow +5%
Note: Fires pellets which home into monsters and slows monsters for 2s. At max LV slow effect becomes 30%.
Poison Bow
0-0
5-5
30
120
1
Long
Poison
5
50
BAT +(2.5-2.5)
Note: Shoots an arrow that deals no damage. Upon hitting a monster or terrain releases a cloud which poisons enemies for 2s. AT after upgrades are rounded down to the nearest integer, and at max LV AT becomes 15-15.
Light Bow
2-3
25
120
1
Long
Physical
6
80
AGI -1
Note: AGI at Max LV is 20.
Lightning Shot
1-9 ×2
30
90
2
Long
Lightning
6
50
Max AT +2.25, Bullet +0.2
Note: First weapon to give 2 charge per shot. Fires 2 sparks which bounce off terrain. Due to the attack mode spreading the 2 sparks from the actual target this weapon can be inaccurate until the max LV upgrade is obtained where the extra spark is aimed towards the intended target. Stats after upgrades are rounded down to the nearest integer, and at max LV AT becomes 1-20 ×3.
Iron Sword
8-9 (2-hit)
20
24
2
Short
Physical
5
50
AT +(4-4.5)
Note: An upgraded Sword which can hit two monsters at once. Max AT after upgrades are rounded down to the nearest integer. AT at Max LV is 24-27.
Barrage Spear
1-7 ×3
20
48
2
Middle
Physical
5
50
Residue +1
Note: Releases 3 needles from the spear as the main attack. At Max LV 7 needles are released at once.
Knuckle
6-8
15
12
2
Short
Physical
7
150
AT +(3-4)
Note: Essentially an upgraded Power Glove. AT at Max LV is 24-32.
Light Knuckle
2-3
10
12
2
Short
Physical
4
1000
AGI -1
Note: Essentially an upgraded Light Glove. AGI at Max LV is 7.
Ice Sword
5-6
20
24
2
Short
Ice (Slow 25%)
5
100
AT +(2.5-3)
Note: A sword with slowing capabilities. Max AT after upgrades are rounded down to the nearest integer. AT at Max LV is 15-18.
Thunder Halberd
1-7
1-7 ×2
20
48
2
Middle
Lightning
3
500
Bullet +1
Note: An upgraded Lightning Spear. Each attack creates sparks which produces 2 sparks of the same AT towards another monster if it hits a monster. At Max LV each attack releases 3 sparks at once.
Flame Bow
0-0
2-3
30
120
2
Long
Fire
5
60
BAT +(0.5-0.75), Effect Time +2s
Note: Shoots an arrow that deals no damage. Upon hitting a monster or terrain releases an orange arrow which follows the original arrow's path in a reduced speed, reflects off terrain, and deals fire damage. The orange arrow has a burn rate of 3.33% and lasts for 2s. Max AT after upgrades are rounded down to the nearest integer. At Max LV BAT becomes 4-6 with the orange arrow lasting for 10s.
Fire Ball
4-6
30
90
2
Long
Fire
5
100
BAT +(1-1.5), Effect Time +0.75s
Note: Shoots a pellet which drops to the ground and bounces on terrain. The pellet lasts for 2.5s and has a burn rate of 5%. At Max LV AT becomes 8-12 and each pellet lasts for 5.5s.
Thunder Knuckle
1-4
10
12
2
Short
Lightning
4
1000
AGI -1
Note: Functionally the same as Light Knuckle but with changed AT and ATR. AGI at Max LV is 7.
Poison Sword
2-3 (all)
20
24
2
Short
Poison
5
600
AT +(1-1.5)
Note: A sword that deals splash damage against all monsters. Attacks poison monsters for 2s. Max AT after upgrades are rounded down to the nearest integer. At max LV AT becomes 6-9.
Steel Halberd
1-9 (3-hit)
20
48
2
Middle
Physical
11
100
Max AT +1.8
Note: An upgraded Spear which can hit three monsters at once. Max AT after upgrades are rounded down to the nearest integer. AT at Max LV is 1-27.
Poison Shot
4-6
30
90
2
Long
Poison
13
100
Bullet +1
Note: Fires a pellet that poisons monsters on contact. Upgrading allows multiple pellets to be fired in a spread at once, and at max LV up to 13 pellets can be fired at once.
Trivia[]
As of ver11.2, the Arms item that costs the most G to upgrade to Max LV (also the highest upgrade cost of all items) is the Light Knuckle, which costs 6000 G to upgrade to Max LV.