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Gloves are Weapons used by Boxers. They have the lowest range but also the lowest AGI (fastest attacking speed) in the game. Each two levels of gloves have the same uncolored sprite (except Charge Punch 5), and are named "Gloves"/"Punch", "Knuckle", "Claw", and "Cestus". Gloves have five types: Physical, Thunder, Fire, Poison, and Freeze.

List of Gloves[]

Icon Weapon LV AT AGI Range Type MP Bonus AT BPC Dropped by Buy Sell
Glove Glove 1-3 15-20 15 Physical 100 12
Starting weapon.
Mach Punch Mach Punch 1 1-3 5-10 15 Physical Green Smiley Walker (OS)
(OS)
Grey Boss Smiley Walker
(OS)
250 31
5-10 is the lowest AGI of Gloves, so DEX has no effect on this weapon. However, a Quick's Card can reduce AGI further. Unlike later "Mach" gloves, this is before Thunder Glove and Fire Glove.
Thunder Glove Thunder Glove 1 2-4 15-22 15 Thunder 10 1-29 1 Green Boss Skull Snake
(GL1)
500 62
Creates a two-arrow thunder attack upon full MP activation. This glove is surprisingly useful in early-game.
Fire Glove Fire Glove 1 2-4 15-22 15 Fire 10 7-9 (Burn 5%) 1 White Skull Bat (GL2)
(GL2)
750 93
Creates a fire attack which moves forwards upon full MP activation. The fire lasts for 0.8s.
Poison Glove Poison Glove 1 2-4 15-22 15 Poison 12 2-2 (0.3s) 1 Green Smiley Tree
(GL5)
1000 125
Creates a gas cloud which poisons enemies upon full MP activation.
Freeze Glove Freeze Glove 2 2-4 15-24 15 Freeze 15 8-12 (0.1s) 1 Grey Smiley Tree
(GL7)
1500 187
Creates a one arrow attack which freezes enemies upon full MP activation. With Diamond 1 and an AGI of 5-10, the boxer can keep an enemy frozen.
Needle Glove Needle Glove 2 2-4 15-24 15 Physical 50 10-12 9 White Skull Stickman (CG)
(CG)
2000 250
Releases 9 needles upon magical activation. A Bullet's Card 2 will increase the needles to 11. It is good for taking down bosses, when the boxer has at least 14 DEX and 25 MAG.
Spark Glove Spark Glove 2 2-4 15-24 15 Thunder 50 1-29 6 Tan Skull Snake
(F1)
2500 312
Releases a barrage of 6 sparks upon magical activation. A Bullet's Card 2 can increase the amount of sparks to 8. Sparks will roll on the ground for a short time after contact with the ground. Like the Needle Glove, it is good for taking down bosses when the boxer has at least 14 DEX and 25 MAG.
Sonic Punch Sonic Punch 2 1-3 5-10 15 Physical 1 Purple Skull Bat
(CV2)
3000 375
Same as Mach Punch 1, but deals splash damage, useful against grouped enemies. Creates a shock on each punch which is only a visual effect.

Icon Weapon LV AT AGI Range Type MP Bonus AT BPC Dropped by Buy Sell
Thunder Knuckle Thunder Knuckle 3 4-8 15-26 15 Thunder 25 1-29 2 White Roundhead Snake (S2)
(S2)
4000 500
Creates 2 thunder bolts upon full MP activation. This weapon has the power of 2 Thunder Gloves. A Bullet's Card 2 and a Topaz 3 increases its DPS to get through stages quicker. Since the SP required for this weapon is low (16 DEX/25 MAG), the player can put SP into LP or STR instead.
Fire Knuckle Fire Knuckle 3 5-10 15-26 15 Fire 25 15-18 (Burn 5%) 1 Pink Gel Tree (S3)
(S3)
4500 562
Creates a fire attack which barely moves. The fire lasts for 0.8s. Any sets using the above Thunder Knuckle can also use Fire Knuckle with a Garnet 3 and a Quick's Card 3 in case an enemy is thunder-resistant, although Thunder Knuckle is stronger with its compos.
Mach Knuckle Mach Knuckle 3 12-18 5-10 15 Physical Pink Roundhead Eel
(SM1)
5000 625
Poison Knuckle Poison Knuckle 3 6-12 15-26 15 Poison 30 4-4 (0.3s) 1 Green Gel Bat
(MG1)
5500 687
Releases a poisonous needle upon magical activation. It is highly suggested that a Peridot 3 should be equipped to this weapon so that the poison is constant and not broken-up, and an Emerald 3 to increase the poison damage by a very significant amount, making this a very deadly weapon with both compos, 30 MAG, and about 16 DEX.
Freeze Knuckle Freeze Knuckle 4 8-16 15-28 15 Freeze 30 12-20 (0.2s) 2 Grey Mask Fish
(SM4)
6000 750
Releases 2 freezing one-arrows upon magical activation. Equipping a Bullet's Card 2/4 will double its freezing one-arrows. With 18 DEX and 30 MAG along with a Diamond 4 and a Quick's Card 4, enemies with 80% freeze resistance or less can be frozen completely. The Diamond 4 can be replaced with Bullet's Card 2/4 for resistance-less damage, since freeze resistance does not affect freeze damage.
NeedleKnuckle Needle Knuckle 4 8-16 15-28 15 Physical 80 11-13 18 Tan Box Spider
(D1)
6500 812
Releases 18 needles upon magical activation. Equipping a Bullet's Card 4 will double the needles to 36. Deals great and stable damage with 18 DEX, 80 MAG, a Bullet's Card 4, and a Quick's Card 5.
Spark Knuckle Spark Knuckle 4 8-16 15-28 15 Thunder 80 1-50 8 Yellow Boss Diamond Cactus
(D3)
7000 875
Releases a barrage of 8 sparks upon magical activation. Sparks will bounce around for a short time. Equipping a Bullet's Card 4 will double the sparks to 16. Deals great damage with 18 DEX, 80 MAG, a Bullet's Card 4, and a Quick's Card 4, like the Needle Knuckle. However, some sparks can bounce in the wrong direction, thus not all sparks will hit the enemy. This can be an advantage when dealing with large groups of enemies, but decreases the overall damage with bosses and single enemies.
Sonic knuckle 4 Sonic Knuckle 4 12-18 5-10 15 Physical 9 White Boss Skull Zombie
(D6)
7500 937
Deals splash damage while being as strong and fast as the Mach Knuckle. Creates 9 clouds upon each attack which is only a visual effect, which can be increased with a Bullet's Card. A Vampire's Card will cause immense LP recovery (particularly when attacking a mob).

Icon Weapon LV AT AGI Range Type MP Bonus AT BPC Dropped by Buy Sell
Thunder Claw Thunder Claw 5 9-18 15-30 15 Thunder 35 1-45 3 Yellow Roundhead Spider
(D8)
8000 1000
Creates 3 thunder needles. Equipping a Bullet's Card 5 will triple the needles to 9. With this weapon only requiring 20 DEX and 35 MAG for max damage output, it can be used for a highly-damaging tank build with a Bullet's Card 5 and a Quick's Card 5.
Charge Punch Charge Punch 5 9-18 15-30 15 Fire 300 8-12 (Burn 5%) 5 (Resort) 8500/
85000
1062
Resort weapon. Creates 5 flaming blue needles in a star formation. Each needle lasts for 4s. This weapon is blue rather than the normal red/orange, and it has the highest MP cost for any gloves. It is recommended to use 15-20 DEX, a Blue Stone 5, and a Bullet's Card 5 to increase the damage. If the Boxer has at least 100 MAG, a Quick's Card of high level can be equipped instead of a Blue Stone 5 to speed up the needle bursts. Due to the high MP cost and amount of time the needles last, this weapon is best for taking down enemies with high LP. This weapon's attacks can often partially block the view of screen near the Boxer due to their size and duration, especially with the high-speed builds.
Fire Claw Fire Claw 5 9-18 15-30 15 Fire 35 10-15 (Burn 5%) 3 Grey Shield Bat
(CV4)
8500 1062
Creates 3 flaming needles upon full MP activation. The needles last for 1.2s. With a Bullet's Card 5 and Garnet 5, it can be used as an alternate weapon for the Thunder Claw. A Quick's Card 5 may be better than the Garnet for rapid damage in a shorter amount of time. The Fire Claw is stronger than the above Charge Punch 5 if the boxer doesn't have at least 100 MAG. Before ver11.2, its AT was 9-13.
Mach Claw Mach Claw 5 36-54 5-10 15 Physical White Roundhead Snake (SF1)
(SF1)
9000 1125
Poison Claw Poison Claw 5 9-18 15-30 15 Poison 40 5-5 (0.3s) 3 Green Big Vampire Mushroom
(SF4)
9500 1187
Creates 3 poison needles upon full MP activation. While lacking the range of the Sniper's Poison weapons, this weapon can deal far more Poison damage than any of the Sniper's weapons with 40 MAG, at least 15 DEX, a Peridot 5, and an Emerald 5. Note that while there are 3 needles for the poison attack, the fact that poison does not stack means that the poison may be counted only once when hitting the same enemy.
Freeze Claw Freeze Claw 6 10-20 15-32 15 Freeze 45 18-36 (0.3s) 3 White Big X Walker
(SF5)
10000 1250
Creates 3 Freezing needles upon full MP activation. A boxer with 22 DEX and 45 MAG along with a Diamond 5 and a Quick's Card 5 is almost able to keep frozen a 90% freeze resistant enemy The Diamond 5 can be replaced with a Bullet's Card 5 to deal resistance-less damage.
Needle Claw Needle Claw 6 10-20 15-32 15 Physical 90 12-14 30 White Shield Snake
(SF8)
11000 1375
Releases 30 tiny needles upon magical activation. Equipping a Bullet's Card 4 will double the needles to 60. Deals an average DPS of 9937.5 with 22 DEX and 90 MAG along with a Bullet's Card 4 and a Quick's Card 5.
Spark Claw Spark Claw 6 10-20 15-32 15 Thunder 100 1-99 10 Yellow Demon Eel
(B4)
12000 1500
Releases 10 tiny sparks which bounce off terrain and home into enemies upon magical activation. A Bullet's Card 4 will double the sparks to 20. Deals an average DPS of 12687.5 with 22 DEX and 100 MAG along with a Bullet's Card 4, and a Quick's Card 5.
Sonic Claw Sonic Claw 6 36-54 5-10 15 Physical 7 Green Box Bouncer
(F6)
13000 1625
Deals splash damage while being as strong and fast as the Mach Claw. Creates 7 clouds to the front upon each attack only as a visual effect, which can be increased to 15 with a Bullet's Card 6.

Icon Weapon LV AT AGI Range Type MP Bonus AT BPC Dropped by Buy Sell
Thunder Cestus Thunder Cestus 7 11-22 15-34 15 Thunder 40 1-120 5 Yellow Big Coconut Snake
(H2)
15000 1875
Creates 5 sparks that spread out in a star shaped fashion. A Bullet's Card 5/6 will increase the sparks to 11.
Fire Cestus Fire Cestus 7 11-22 15-34 15 Fire 40 20-40 (Burn 5%) 5 Grey Big Box Stickman (Bullet)
(H5)
16000 2000
Creates 5 blazes that spread out in a star shaped fashion. A Bullet's Card 5/6 will increase the number of blazes produced to 11. Each blaze lasts for 1s. This weapon's attack resembles those of the Charge Punch 5. Before ver16.0, this weapon was bought for $15000 and sold for $1875.
Mach Cestus Mach Cestus 7 80-120 4-6 15 Physical Cyan Triangle Tree
(IF2)
17000 2125
Has the highest AT among all Gloves, as well as the lowest AGI of all weapons, even lower than the AGI limit of 5-10 itself.
Poison Cestus Poison Cestus 7 11-22 15-34 15 Poison 50 24-24 (0.1s) 6 Yellow Box Germ (CV7)
(CV7)
18000 2000
Creates 6 poison clouds in a circular formation upon magical activation. Has the highest poison AT in the game. Emeralds are not very effective due to its high Poison AT. Useful to inflict an enemy once with a Peridot 6, then switch to another Glove, then return to the Poison Cestus briefly every 6 seconds for increased damage on large enemies.
Freeze Cestus Freeze Cestus 8 12-24 15-36 15 Freeze 60 26-60 (0.4s) 6 Blue Cap Tree
(CV8)
19000 2375
Creates 6 bolts in a circular formation upon magical activation. With 26 DEX and 60 MAG along with a Diamond 7 and Quick's Card 7, it can permanently freeze an enemy with 90% resistance, although by then every enemy is either 100% resistant or not.
Needle Cestus Needle Cestus 8 12-24 15-36 15 Physical 100 13-15 60 Brown Big Box Wheel
(H7)
20000 2500
Creates 60 tiny needles upon magical activation. Deals extreme damage with a Bullet's Card 7 and a Quick's Card 7 with 26 DEX and 100 MAG, reaching an average DPS of 35000 if all the needles hit (excluding base AT).
Spark Cestus Spark Cestus 8 12-24 15-36 15 Thunder 120 1-199 12 Grey Big Diamond Germ
(H8)
21000 2625
Creates 12 small, homing mines which bounce off terrain upon magical activation. Up to 30 mines can be produced with a Bullet's Card 7 equipped. The DPS of this weapon is 50000 with Bullet's Card 7 and Quick's Card 7 along with 26 DEX and 120 MAG, making the Spark Cestus the strongest weapon in the game. With 2 Boxers and 2 Max STR Priests, average DPS can reach 612000, taking only 21 frames to defeat a 250000 LP boss.
Sonic Cestus Sonic Cestus 8 80-120 5-8 15 Physical 9 White Skull Stickman (HG)
(HG)
22000 2750
Deals splash damage while being as strong as the Mach Cestus. However, it is not a direct upgrade due to its higher AGI. Creates 9 blazes upon each attack which is only a visual effect, which can be increased to 22 with a Bullet's Card 7.

History[]

  • Before ver1.5 BETA, Gloves looked like this: Glove (old)

External links[]

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