Gold
From Dan-Ball Wiki
Gold is the means of trading in Stick Ranger. The currency is the dollar ($), and it is represented by a gold coin (
) in the game screen. All alive characters are able to pick coins up, and a yellow number floats above the coin upon picking it up, indicating the amount of gold picked up by the character. All gold picked up is added to the player's total cash. After exiting a stage, any coins left on the ground will be discarded.
[edit] Earning Gold
- Kills: Enemies frequently drop gold upon death.
- The amount of gold gained can be increased with the Gold Medal.
- Selling: Selling items at the Shop yields gold. (1/8 of buy cost)
[edit] Spending Gold
- Revival: Revives a character at the cost of 10% of your gold or $10*LV, whichever is higher.
- Healing: Only at the Inn, restores health to all the player's characters at the cost of $1 per LP.
- Purchasing: Buying items at the Shop and information from the Book costs gold.
- Shooting: The Gunner class uses money to attack with any guns beside the one they started with.
[edit] In-Game representation
The means of representing gold within the game is highly inconsistent. The various styles in which gold is referred to (for example, 123) are listed below:
- Gold 123 (for enemies in the Book)
- $ 123 (revival)
- $$ 123 (usage cost for guns)
- 123$ (buying from Shop or Book)
- $$$ 123 (player statistics)
- charge of 123 (Inn)
| Stick Ranger items | ||||||
|---|---|---|---|---|---|---|
| Compo items | · | Weapons | · | Gold | · | Onigiri |
