Gaming
 

Irritation Stickman

From Dan-Ball Wiki

This is the stage 7-1 in Irritation Stickman.

Irritation Stickman is a Dan-Ball Java game. The purpose of the game is to drag stick figures, comparable to fighters in Powder Game, through stages. There is a small red timer next to the mouse. It decreases while dragging the stick figures, (the more stick figures held, the faster) and increases when not holding any. If it reaches zero, the stick figures are dropped. The timer holds for exactly 3 seconds if one stickman is dragged.

Contents

[edit] Content

[edit] Useable

[edit] Interface

[edit] Obstacles and traps

  • Walls
    • Walls are solid objects which stickmen cannot go through.
  • Spikes
    • Spikes are traps that do not move, but if touched, stickmen die.
  • Fire
    • Fire is a non-moving object that kills stickmen.
  • Rotating Fire
    • Rotating fire is a band of fire that rotates around a certain spot. It kills stickmen.
  • Rolling Spikes
    • Rolling spikes are traps that go up and down. They kill stickmen.
  • Water
    • Water is an area which takes away the air from stickmen. No more air means no more stickman.
  • No-Drag Zone
    • Title says all. You cannot drag here.
  • Goal
    • If touched, the stickman will lie down.

[edit] Stages

Stage 1: Grass Stage 2: Castle Stage 3: Mud
Area Stickmen Coins Medals Area Stickmen Coins Medals Area Stickmen Coins Medals
1-1 5 74 1 2-1 4 21 1 3-1 5 32 1
1-2 5 49 1 2-2 4 34 1 3-2 4 52 1
1-3 3 47 1 2-3 3 50 2 3-3 3 58 2
Stage 4: Ice Stage 5: Cave Stage 6: Water
Area Stickmen Coins Medals Area Stickmen Coins Medals Area Stickmen Coins Medals
4-1 5 44 1 5-1 5 85 1 6-1 5 69 1
4-2 4 68 1 5-2 4 103 1 6-2 4 98 1
4-3 3 140 2 5-3 3 88 2 6-3 3 136 2
Stage 7: Dungeon Stage 8: Castle 2
Area Stickmen Coins Medals Area Stickmen Coins Medals
7-1 3 64 5 8-1 5 88 1
7-2 2 143 2 8-2 2 94 3
7-3 3 98 2 8-3 1 119 1


[edit] Fun facts

  • On the title screen, you can drag the stickmen running along the bottom.
  • Loading is spelled Loding.

[edit] External Links