The game Mine Tower was released on Dan-Ball on August 21st, 2009. This game is a mix of action games with scrolling backgrounds and the classic game "Minesweeper".
Game Interface[]
- F: Indicates the floor on the bottom currently.
- Time: Indicates the time used in playing.
- Mine: Shows the number of mines which have not been found by putting a flag. The game starts with a random number of mines and varies on each difficulty.
- Miss: Shows how many times the player has pressed on a mine.
- Speed: Shows the speed of scrolling currently
- The Dan-Ball Logo: Pressing this will restart the game.
Instructions[]
The rules of this game are similar to Minesweeper. However, clicking a mine does not result in a loss. Players have to figure out where the mines are by revealing contents inside the cells and using the hints inside. There are 3 types of cells: Blank cells, numbered cells and mines.
If players reveal a blank cell, all the 8 cells surrounding it are revealed. If one or more of the 8 cells is blank, it will behave like players revealed it, sometimes causing an (immediate) chain reaction. Numbered cells indicate how many mines are in the 8 cells surrounding it. If a mine is revealed, the tower will drop for a certain length and results in a miss. The game is lost if an unrevealed blank cell or numbered cell drops to the bottom.
Controls[]
- Left click on a cell: Reveal the content inside the cell.
- Left click on a numbered cell with all its nearby mines "flagged": Reveal all remaining cells around.
- Left click on an item: Activate the item.
- Right click on a blank cell: The cell will be marked with a flag. If clicked for a second time when ? marks are on, the flag will turn into a "?" which indicates that the player is not sure about whether that cell has a mine or not. Clicking another time will turn the cell blank.
- Space (while pointing on a blank cell): Same as right click.
- Left click on the "Skip" button or the down arrow button on keyboard: Cause the tower to drop faster. Useful when players have finished the entire field.
- Left click on the "Pause" button or the "P" on the keyboard: Pause the game.
- Left click on the "? Mark On/Off" button: Turns on/off the use of ? marks
Items[]
There are items to use in Mine Tower. To use these items, click on the item desired. The effects of items are here:
- Watch: Changes the speed to 0 for 15 seconds.
- Scope: Reveal the location of mines for 3 seconds.
- Bomb: By clicking on the desired area, all cells in the area will be revealed and have the mines marked. It reveals an area of 7x7 cells.
Modes[]
There are 4 different modes for Mine Tower. Their differences are listed below.
Mode | Floors | Initial Speed | Floors per Speed Increment | Approximate Mine Count |
---|---|---|---|---|
Easy Mode | 100 | 1 | 50 | 90-100 |
Normal Mode | 200 | 1 | 50 | 350-375 |
Hard Mode | 150 | 1 | 30 | 390-420 |
High-speed Mode | 400 | 10 | 10 | 250-265 |
Points[]
In the game, points are calculated once the game ends. Total points are calculated as follows:
No. of completed floors * 500 - time taken * 50 - no. of misses * 500
The points determines ranking in game if the player has a DB account
History[]
Version | Date | Thumbnail |
New features and changes |
Blog[1] |
---|---|---|---|---|
2.0 | 30/12/2022 | Full Screen Support. | jp/en | |
1.9 | 28/01/2022 | Ranking fix. | jp/en | |
1.8 | 23/07/2021 | The game now supports resizing in mobile browsers. | jp/en | |
1.7 | 11/05/2018 | Bug fix (Scrolling while playing the game on smartphones) | jp/en | |
1.6 | 10/07/2015 | HTML5 support. | jp/en | |
1.5 | 20/11/2009 | High-speed mode addition. ? mark on/off addition. Freezing bug fixed. | jp/en | |
1.4 | 23/10/2009 | Hard mode addition. | jp/en | |
1.3 | 02/10/2009 | Ranking addition. | jp/en | |
1.2 | 18/09/2009 | Easy mode addition. Mine arrangement algorithm changed. | jp/en | |
1.1 | 04/09/2009 | Item addition. Bug fix. | jp/en | |
1.0 | 21/08/2009 | Game creation. | jp/en |
- ↑ The original blog is written in Japanese. A link to an automatic translation into English by Google is also available.