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Monster Box is a Stick Ranger-based game that was released on 29 November, 2013. It is the 18th game on Dan-Ball. It features stickmen in Stick Ranger fighting with monsters, and can be considered as a spin-off of Stick Ranger. It even has the same screen dimensions as Stick Ranger. The game's main gameplay is to upgrade the stickmen and the monsters.

## Overview

The Monster Box spawns monsters which have to be killed by the stickmen when it is fully charged. The Monster Box takes 1 minute to charge for each spawn, though clicking (and holding) the box will charge the box faster. Players can drag their stickmen to anywhere they desire, while fighting is automatic and stop when stickman is dragged like in Stick Ranger. When the number of monster in the screen reach 1000, the game is over. However, this limit can be risen.

In ver3.1, the box did not charge on its own, possibly because of optimization issues, and only clicking or some other methods will charge the box which greatly reduces difficulty. This was quickly fixed.

The game has no winning conditions. Maxing out all stickmen and monster upgrades and collecting as much cash as possible is considered to be the aim.

The upper limit for money is currently $999,999,999,999,999,999. (1018-1) This was much lower, at$9999999, before ver 1.9. (107-1)

The timer on the top left corner shows how long the current game session is. It has no effect on the gameplay, although some may use it for speed-runs.

The game has dimensions of 512×384.

## Currency

The two currencies existing in the game are Money and Jewel. Money is obtained by killing any monster, while Jewels can only be obtained from killing boss monsters. Each enemy gives out variable amount of Money which are affected by various upgrades, while each boss monster give 1 Jewel when killed in addition to Money. The current amount of Jewels is shown as (a/b) in the upgrade tabs for upgrades requiring Jewels, where a is the number of Jewels that can be used to buy the upgrade and b is the total number of bosses killed. However, after a boss reaches LV 50 and was killed once, further killing of the boss will not give out Jewels (even though the Jewel +1 is displayed), making the current hard limit of Jewels 200 (50 from each of the 4 types of bosses).

## Bugs

• When Boxers with ranged attack upgrades attacks the boss of the Grey Smiley Tree, the ring appears on the middle of the tree instead of where the boxer is. However, the hitbox of the splash damage remains the same.
• A Sniper with piercing capabilities can attack a boss more than once with one arrow due to the boss's size. The same can be observed with a Magician with chain hitting thunderbolts.
• Like in the early updates of Stick Ranger, players can hold characters in the air, such as a Boxer, and they will still attack. This allows for the player to clear the map of any aerial enemies without a ranged class.

## Version history

Main article: Monster Box Timeline