Mountain 2
Stage Navigation for ver19.0 Next:
Stickman Word Map
TownOpening StreetGrassland 1Grassland 2Grassland 3Grassland 4Grassland 5Grassland 6Grassland 7LakeForest 1Forest 2Cavern 1Cavern 2Cavern 3VillageHill Country 1Hill Country 2Hill Country 3Castle GateCastle (Stick Ranger stage)Seaside 1Seaside 2Seaside 3Seaside 4Submarine 1Submarine 2Submarine 3Submarine 4Submarine ShrineMist Grove 1Mist Grove 2Mist Grove 3???Desert 1Desert 2Desert 3Desert 4Desert 5OasisDesert 6Desert 7PyramidDesert 8Beach 1Beach 2Beach 3ResortCavern 4Cavern 5Cavern 6Snowfield 1Snowfield 2Mountain 1Mountain 2MountaintopSnowfield 3Snowfield 4Snowfield 5Snowfield 6Snowfield 7Snowfield 8Frozen LakeIce CastleSnowfield 9Beach 4Forest 3Forest 4Forest 5Forest 6Forget Tree!!!Hell 1Hell 2Hell 3Hell 4Hell 5IslandHell 6Inferno 1Inferno 2Inferno 3Blood LakeCavern 7Cavern 8Hell 7Hell 8Hell GateHell CastleVolcano (Stick Ranger stage)SR World Map
List of Stages:
Opening Street
Hill Country(1,2,3)
Mist Grove(1,2,3)
Frozen Lake
Ice Castle
Forget Tree
Blood Lake

Mountaintop is a stage in Stick Ranger. It is found in the center of the highest point of the mountain between the Desert and the Snowfield, hence the name.

This stage is unique, as on top of an entirely changing landscape for each screen, unlike other stages, where there are a few new enemies and a new boss, this stage is a boss-rushing stage. As a result from this, this stage is often regarded as the hardest stage in Stick Ranger. Here, bosses that were once easy (or difficult) alone are combined into one screen, making their combined attacks far worse than they ever were when the bosses were alone, while also making bosses much harder to defeat as some bosses can be shielded by other bosses for a time. Due to the fact that players cannot skip screens in this stage, completing this stage without revivals/deaths requires a well-built team, intelligent usage of strategies, and properly created weapons which maximizes damage and/or supporting capabilities. If the player just wants to complete the stage, however, a large amount of gold for revivals will also come in handy.


  • This stage was implemented in ver12.5.
  • Most enemies in this stage are bosses, with the only exception being the spawnable Yellow Roundhead Dragon.
  • This is the second special stage with a series of stages. The first was Submarine Shrine.
  • This stage, along with Volcano, are the only stages where players are forced to kill all enemies in a screen before proceeding to the next for all screens.
  • This is the first stage which has multiple kinds of bosses at the boss screen.
  • This stage recycles bosses from previous stages (thus excluding the Snowfield series and beyond), while leaving out the other Mountain stage bosses, Snowfield 1 and 2 bosses, mega bosses, and the boss from ??? (possibly to keep it a secret from players).
    • This also makes it one of the two stages to completely reuse enemies from previous stages. The only other stage that does this being Volcano.
  • This is the first stage to have over 5 enemy types total in it, in fact, it has 48 different types of enemies in it (excluding the Yellow Roundhead Dragon). However, it only introduces 4 completely new enemies, which are the only ones covered in the stage's Book.
  • This is the fifth stage to not lead anywhere.


Note: There is only one of each kind of enemy. For the EXP of other enemies, please refer to the individual enemy pages.

experience gain from enemy
player level EXP
Red Boss Smiley Eel Blue Boss Fairy Eel Olive Boss Star Eel Green Boss Cap Eel
60- 1 1 1 1
61 800 800 800 800
62 1600 1600 1600 1600
63 2400 2400 2400 2400
64 3200 3200 3200 3200
65 4000 4000 4000 4000
66 4800 4800 4800 4800
67 5600 5600 5600 5600
68 6400 6400 6400 6400
69 7200 7200 7200 7200
70 8000 8000 8000 8000
71 7200 7200 7200 7200
72 6400 6400 6400 6400
73 5600 5600 5600 5600
74 4800 4800 4800 4800
75 4000 4000 4000 4000
76 3200 3200 3200 3200
77 2800 2800 2800 2800
78 1600 1600 1600 1600
79 800 800 800 800
80+ 1 1 1 1

Mountaintop: 1

Contains all bosses from the Opening Street and the Grassland series.

Mountaintop: 2

Contains all bosses from the Hill Country series and the Castle Gate.

Mountaintop: 3

Contains all bosses from the Forest series and Caverns 1-3.

Mountaintop: 4

Contains all bosses from the Seaside series.

Mountaintop: 5

Contains all bosses from the Submarine series, the Lake, and Oasis.

Mountaintop: 6

Contains all bosses from the Mist Grove series and the Yellow Roundhead Dragon, if spawned.

Mountaintop: 7

Contains all bosses from the Desert series.

Mountaintop: 8

Contains all bosses from the Beach series.

Mountaintop: 9

Contains all bosses from the Caverns 4-6.

Mountaintop: BOSS


Note: For the drops of other enemies, refer to their individual enemy pages.

Napalm Bomb Napalm Bomb 6
Ice Spirit Ice Spirit 4
Indra Arrow Indra Arrow 6
Poison Spirit Poison Spirit 4


Each screen in this stage uses different landscapes and tilesets (some being from the boss stages).

See also