experience gain from enemy
player level EXP
Orange Boss Diamond Spider
35- 1
36 300
37 600
38 900
39 1200
40 1500
41 1800
42 2100
43 2400
44 2700
45 3000
46 2700
47 2400
48 2100
49 1800
50 1500
51 1200
52 900
53 600
54 300
55+ 1
Orange Boss Diamond Spider Orange Boss Diamond Spider
Location: Desert 4
LP: 16000
AT: Pellet: 4-6 (Burn 5%) ×9
Fire Residue: 1-3 (Burn 5%)
Minimum AGI: 50
Expected AGI: 58.86
Range: 150
Strength: Freeze (Time -80%)
Weakness: none
LV: 45
EXP: 3000
Gold ($): 1200
Drops: Cannon 4 (20%)
Catapult's Card 4 (10%)
Species: Spider
Head: Diamond
Attack: OrangeDiamondSpiderPelletM2CommonFireAT
Head colour: #FF5A28
Body colour: #930000
Movement: walking


This boss may not be too hard to the players that came this far, but it can prove to be a big threat if characters stay too long in the fire residue. The Bait strategy may not work well on this boss, because the fire residue can still affect the characters not used as the bait. The Outrange and Dodge strategies work best for this boss, the Outrange strategy is harder to use because this boss has a good range, unless a Sniper is using a Quint Shot 3 for some odd reason. The Dodge strategy with a Sniper's Triple Poison 4 or Quad Iron Arrow 4 will work well in draining its massive LP pool. Hitting it with Ice type weapons should also be considered. Its attack also isn't that powerful, so some characters can take the full blunt of the attack without taking much damage. The nearby Cacti can also be killed for Onigiri so the characters can survive longer. Although the boss can spread its attack to a degree, if characters have a Black Crystal on them, it may be a cakewalk.

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