This enemy drops slow-falling poisoning purple pellets onto the ground non-stop, clearly putting all characters with low-range into high risk due to how sudden the poison damage can damage them. This can be easily mitigated by Poison Charm 4s. It is also highly recommended to take this enemy down with a ranged character quickly, because the pellets can trap and corner characters if not dealt with quick enough. One key thing to note is that this enemy does not resist Freeze attacks. Thusly, a Magician with Big Icicle 4/Freeze Explosion 6, a Diamond 5, a Quick's Card 5, and about 30 DEX can keep it constantly frozen, and no longer a threat. Baiting them also works well. If frozen, the Sniper's Indra Arrow 6 greatly helps in removing the nuisance. In many cases, this enemy can be even more difficult to defeat than the actual boss itself when having a team of Melee or Ranged Characters without a Sniper or Magician that cannot invest SP into increasing Range (unless a Catapult's Card is used on weapons Like the Hunting Gun 5 and Long Chakram 5) due to the nature of the copter species having difficult times bringing them down to lower elevations.