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Powder Game code

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Powder Game codes are used in Powder Game to save what's on-screen as a code. These codes can be then saved in a file or otherwise stored for later use. To get a code, press the "Get" button. To load a code, paste a code into the box and press "Set."

The following is an example code, which displays some text written with steam:

Powder Game code
0030000000100*02102*01*03*06*05*01w00q00004000v00u01u0B*0200Du0F00Cv0E10E00Ku0J*0Hv0Lu0G*0Bv0Q00N10M*0Pu0Jr00C00t0BC0Bs0Y000y0co0AC0Bz0Yo0bo0cy0eC0Bx00n0k00EC0Bp0mC0Bq0q000r0Yr0Bt0so0qp0Bn00p0cp00o0Ju0cq0cs0tC0By0cr0zC0Bo0cx0sx0.n11n15C0rC0bn0cn0sp0cm1600zo10C1D00h01Ip0Yp0bC0pC0z00ZC1Rp0cC0*01Sp17C1Q00*C1TC0ao1Xo1YC1Vp0.C1Rr1O01Zp1d00f01NC1Rq1hs0nC1Vr1hC1b00fp0vC1a00Yq0a016o1Yp1ht1hp1Uo1Dp1yC0ap1Lq1fp1X01l01Zo1wp1.C1wq1C016p1do1c01s01So2000fo28C1mC1Rs0m10Mu11C1Vo0no1f01301Z01Ir2Ro1Mo2Bp1o02Tp0ko2Eo2a02To0np2Bo2VC1pC1Yo2g02UC2bC0Br2co2eC2mC2iC2PC25o2QC25p2XC2l02ZC2uC25r2O02x02Rp1U02702*o1Mr0cu2go2wo2Rr2t01Io2nC2q02Un1K01kp39v0nz2o02Sp2Ys3Ip3Io3Ir3MC1P03AC3Pp2fC1Yr3O01Iv3Uo3S03VC2y033C3Cr0u026o31C1wo2jp0ns24000s3LC3Zr2v03a03Q00Dn3Eq3gC2LC1Qp1tq3lC0t01Iq1v02*p3WC3wr3Us30C1ar2p02*r3Or1Pq3Zo0nr0kr4603np3Ur0ct2jC1wC47C3wo12C43p3yo4101Zr43r3r04M02C03jn3qC3Cs2Bs3mo38C1Po2103zC4G02Tv40C1Ys0nv3NC4av4Oo48C25v4hC3Cp4i01S03oC4F03ns4I02So4Op4eC4JC4aw15n4S03oo4W044C2wp4VC3fC50C2qo2sC3v04qC5304*059o4Or3B04zC5505AC2ro5Ep2to2zC1t026p3603nt4Lo2WC4Yo4.o3.o4ap4x12NC1Lp2op3RC1Rt1MC3Zs1ho5MC3Zp1oo21p5Yp1Yt5a04Qq1nC3vo2J04Qt5jo1fo2Jo5g02G05f02Fq5pC1Vq35C2K03xC1VC3t01Iu1hr5w05LC5ZC5xC2Ko2Jp2Hp0en0Jz2S*0Hx0*10Mz6C*0lo0O*0Su6I00I10V*6J16M06Lu0R06P00Uu6Qv0T*0W16Ov6U*6Nu6Tu6Kv6X06R*6Vu6Z16Wu6au6g16f16iu6eu6k06S06m*6d06n*6Y06p06c*6q*6o*6u*6t*6w06s06yv6bv6.u6hu6l*6v06zu7006rv6*16j075u74*72v76u71*6xv7B078177*7Au79*7Du7I07317G*7J17M07Lu7C07P07Fu7Qv7E*7H17Ov7U*7Nu7Tu7Kv7X07R*7Vu7Z17Wu7au7g17f17iu7eu7k07S07m*7d07n*7Y07p07c*7q*7o*7u*7t*7w07s07yv7bv7.u7hu7l*7v07zu8007rv7*17j085u84*82v86u81*7xv8B088187*8Au89*8Du8I08318G*8J18M08Lu8C08P08Fu8Qv8E*8H18Ov8U*8Nu8Tu8Kv8X08R*8Vu8Z18Wu8au8g18f18iu8eu7e*0710418n*8mw0A0lI6

Data structure

The first two digits are always 0.

The third digit controls the BG setting. 1 means BG-non, 2 means BG-air, 3 means BG-line, 4 means BG-blur, 5 means BG-shade, 6 means BG-aura, 7 means BG-light, 8 means BG-toon, 9 means BG-mesh, : means BG-gray, ; means BG-track, A means BG-dark, ; B means BG-TG, and C means BG-siluet.

The fourth digit controls the dot limit. 0 means Dot S, or 20000 dots; 1 means Dot M, or 30000 dots; and 2 means Dot L, or 40000 dots.

The fifth digit controls the grid setting. The number corresponds to the grid number: 0 means grid 0, 1 means grid 1, etc.

The sixth digit controls the speed setting. 0 means x1, 1 means x2, 2 means x4, and 3 means x8.

The last 3 digits are always the checksum.

See also

  • Get-Set, the article about the Get-Set mechanism in general.

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