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Priests and Max AT

Although having a weak attack, the Priest is a great support character. This image shows a team of three Priests and a Sniper, which is designed for maximum damage. With the 768% total Aura (AT) from the three Priests, the 80% AT increase from the Yellow Crystal 7, and the 900% bonus of the Critical's Card 7, the Sniper can achieve a maximum damage of 530860, which is enough to kill the Ice Castle Boss, one of the enemies with the third highest LP in the game, in one hit, as shown here.

Priest is the fifth class in Stick Ranger. Priests have an aura effect, which affects other characters. In contrast to the Boxer, the Gladiator, the Sniper, and the Magician, the Priest was not implemented in the first version of the game, rather, it was added later in ver2.2 BETA. Priests usually have fairly weak attacks, so most teams use Priests mainly for the aura effect.

Stats[]

Stat effect per SP invested LP
LP

No effect

+ 8

STR

Aura (AT) + 1%, Red Aura

+ 2

DEX

Aura (DF) + 0.2, Green Aura

+ 2

MAG

Range + 2, Blue Aura

+ 2

Attack style[]

Most staves use a direct attack which immediately hits multiple enemies and cannot miss. For these, a Priest swings the staff, and a bolt usually represented by an "X" that is the same color as the staff will appear at all enemies within the priest's range. If two enemies are at the same spot, it might hit a different enemy than the one it was originally intended to hit. On the other hand, the Staff of Light, Lightning Staff, High Light Staff, Inferno Staff and Inferno Rod create projectiles and can miss.

Weapons[]

The Priest uses the:

Staff Staff Staff of Wood Staff of Wood Long Staff Long Staff
Staff of Thunder Staff of Thunder Staff of Ice Staff of Ice Battle Staff Battle Staff
Staff of Fire Staff of Fire Lightning Staff Lightning Staff Staff of Poison Staff of Poison
Long Wood Staff Long Wood Staff Staff of Freeze Staff of Freeze Staff of Light Staff of Light
Staff of Flame Staff of Flame Combat Staff Combat Staff Staff of Poisoner Staff of Poisoner
Long Iron Staff Long Iron Staff Staff of Icicle Staff of Icicle Explosion Staff Explosion Staff
High Light Staff High Light Staff Warrior Staff Warrior Staff Inferno Staff Inferno Staff
Electric Staff Electric Staff Long Silver Staff Long Silver Staff Poisonous Staff Poisonous Staff
Freeze Exp Staff Freeze Exp Staff Mega Exp Staff Mega Exp Staff Strike Rod Strike Rod
Inferno Rod Inferno Rod Thunder Rod Thunder Rod Long Gold Rod Long Gold Rod
Poisonous Rod Poisonous Rod Freeze Exp Rod Freeze Exp Rod Giga Exp Rod Giga Exp Rod
Power Rod Power Rod

Auras[]

"Aura" redirects here. For the Powder Game background, see BG-aura.

The special ability of the Priest is its aura ability. All characters within the Priest's range will have a percentage increase in attack, as well as an increase in defense. The aura is represented by vertical lines near the feet of the stickmen. To get an aura, the Priest must be alive, have at least one SP spent in STR or DEX, and have a staff equipped. Auras affect the Priest himself as well. If the auras of more than one Priest are overlapping, the effects will stack additively.

Aura Colour[]

Priest Aurae

The colour of a Priest's aura differs, depending on the stats of the Priest. From left to right: pure STR, pure DEX, pure MAG, equal proportion of all three stats.

The colour of the Aura is determined by the proportion of STR, DEX and MAG the Priest has. The player could end up with nearly any color possible depending on how much of STR, DEX, and MAG are in his or her stats. It's very similar to color selection on any paint program. RGB colours are mixed by proportion of the STR, DEX and MAG values respectively to obtain the final aura colour. With more than one Priest present, the aura color is based on the combined values.

Aura AT (Red Aura)[]

Aura (AT) increases the minimum and maximum attack of a character by a percentage, rounded down to the nearest integer. Aura (AT) has an effect on secondary attacks as well.

Example[]

With a team of four Priests and 14 STR per Priest, as long as the whole team is within each other's range, total Aura (AT) would be

1 + 14 × 4 × 0.01 = 1.56 or +56% AT

A Staff of Wood has 2-3 AT before Aura, which becomes 3-4 AT with Aura (AT).

floor(2 × 1.56) = floor(3.12) = 3
floor(3 × 1.56) = floor(4.68) = 4

Aura DF (Green Aura)[]

Aura (DF) increases the defense of a character which reduces Physical damage taken by characters. All values are rounded down to the nearest integer - in other words, decimal values are ignored. As always, damage cannot be reduced below 1.

Blue Aura[]

Blue Aura comes from the MAG of the Priest. On its own, it will not create an aura, but will affect the colour of any present auras caused by other Priests or other stats from the same Priest.

External links[]

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