The jumpy movement, which is also used by the Green Cap Snake, is a good way to crawl through the cavern and allows the it to climb the stage's many steep slopes. Although they have low attack power, they have a semi-high range and can cause a lot of trouble in mobs, especially when they're accompanied by their green cousins. A Magician with a Freeze 2 can keep this enemy at bay, while Priests can kill them without melees having to worry about getting hit so much.