Spirits are compo items in Stick Ranger. When an enemy dies, they have a chance to release a "spirit". A spirit is just a special attack tied to the compo item. It is a team attribute, so it doesn't matter who killed the enemy. A spirit has a 0% chance on a single enemy/boss on the screen. They're sold for the same price as most cards ($500 gold a level). They are also different from others as each weapon can only have 1 Spirit equipped, no matter what are the types of them. In addition, attacks from Spirits are not affected by any AT increasing methods in the team. So far, all spirits are dropped by bosses. Each Spirit acts individually, i.e. equipping 2 of the same Spirit will not increase the chance of activating the effect but may result in 2 Spirits activating at the same time.
It is advisable to use this item if experiencing difficulty with mobs (such as ???).
List of all Spirits[]
Fire Spirit
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
Level 1 | 100% enemy dies Fire | Orange Boss Skull Bat (Hill Country 2) | 4000 | 500 |
Level 2 | 10% enemy dies Fire explosion | Orange Boss Skull Stickman (Cavern 3) | 8000 | 1000 |
Level 3 | 10% enemy dies Flame | Orange Boss Roundhead Tree (Mist Grove 2) | 12000 | 1500 |
Level 4 | 10% enemy dies Atomic ray | Orange Boss Diamond Snake (Desert 7) | 16000 | 2000 |
Composition restriction: no restrictions
Effect explanation: Releases fire type projectiles upon an enemy's death on the position of that enemy at given rate:
- LV 1 releases 3 heat clouds with AT of 5-15 (Burn 5%) and last for 2 seconds, and spread out in short radius.
- LV 2 releases 16 heat clouds with AT of 30-50 (Burn 5%) and last for 3 seconds, and spread out in a bigger radius than LV1.
- LV 3 releases 16 heat clouds with AT of 30-50 (Burn 5%) and last for 2 seconds, moving in a slightly spreading stream towards the nearest enemy.
- LV 4 releases 4 lasers similar to those from the Atomic Ray with an AT of 60-100 (Burn 8%).
Thunder Spirit
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
Level 1 | 50% enemy dies Thunder | White Boss X Walker (Hill Country 1) | 4000 | 500 |
Level 2 | 10% enemy dies Lightning | White Boss Skull Bat (Cavern 2) | 8000 | 1000 |
Level 3 | 10% enemy dies Big Thunder | Grey Boss Mask Fish (Submarine 4) | 12000 | 1500 |
Level 4 | 5% enemy dies Thunder Ball | Yellow Boss Box Eel (Oasis) | 16000 | 2000 |
Composition restriction: no restrictions
Effect explanation: Releases thunder type projectiles upon an enemy's death at given rate:
- LV 1 releases a thunder bolt which aims at the nearest enemy with an AT of 1-99.
- LV 2 releases 10 thunder bolts, each being spread out in horizontal direction and having an AT of 1-99.
- LV 3 releases a big thunderbolt above the nearest enemy which can hit multiple enemies with an AT of 1-333.
- LV 4 releases a thunder ball which aims at the nearest enemy and leaves a trail of thunder mines (30% chance of spawning a mine each frame), mimicing the attack of the Yellow Boss Box Eel (Oasis). The ball deals an AT of 1-9999 and the mines have an AT of 1-9.
Ice Spirit
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
Level 1 | 50% enemy dies Freeze arrow | Ice Castle Boss (Ice Castle) | 4000 | 500 |
Level 2 | 20% enemy dies Ice mist | Ice Castle Boss (Ice Castle) | 8000 | 1000 |
Level 3 | 20% enemy dies Freeze spike | Ice Castle Boss (Ice Castle) | 12000 | 1500 |
Level 4 | 40% enemy dies Ice meteor | Blue Boss Fairy Eel (Mountaintop) | - | 2500 |
Composition restriction: no restrictions
Effect explanation: Releases freezing or slowing projectiles upon an enemy's death on the position of that enemy at given rate:
- LV 1 releases 4 freezing arrows with AT of 25-50 and 1s freeze time, which bounces off terrain.
- LV 2 releases 9 ice clouds with AT of 5-5 with Slow 40%, and rain down in an arc. The clouds deal splash damage.
- LV 3 releases 25 freezing needles with AT of 5-5 and 0.4s freeze time, raining down in a higher arc than LV2.
- LV4 releases an ice meteor with AT of 100-150 and Slow 20%, which then shatters into 9 slowing projectiles with an AT of 10-15 and slow 20%. The attack looks like the Magician's Ice Meteor weapon.
Note: Unlike other Spirits, the Ice Spirit 4 cannot be bought. In ver12.8, a typo on the Ice Spirit 4 has been fixed from "meteo" to "meteor".
Poison Spirit
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
Level 4 | 60% enemy dies Poison | Green Boss Cap Eel (Mountaintop) | - | 2500 |
Composition restriction: no restrictions
Effect explanation: Releases poisoning attacks upon an enemy's death on the position of that enemy at given rate:
- LV 4 releases 6 poison clouds with AT of 1-1 and 20s poison time. The clouds can deal splash damage.
Note: Unlike other Spirits, the Poison Spirit cannot be bought.
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