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Staves are weapons used by Priests. Most staves use a direct attack which instantly hits multiple enemies and cannot miss. For these, a Priest swings its staff and a mine that is the color of the staff's head will appear on all enemies within the Priest's range. If the hitboxes of two enemies overlap, then the attacks may hit the one in the background. On the other hand, some staves, such as Staff of Light 1, do create moving projectiles and can miss. All staves have the word "Staff" in their name, except for Level 7 and 8 which are called "Rods". Staves have all 6 types, so a Priest would be good at exploiting enemy weaknesses when necessary.

List of Staves[]

Icon Weapon LV AT PPE AGI Range Type MP Bonus AT Dropped by Buy Sell
Staff Staff 1-2 1 80-90 70 Physical 100 12
Starting weapon.
Staff of Wood Staff of Wood 1 2-3 1 80-90 70 Physical Red Smiley Walker
(OS)
250 31
A small upgrade of the Staff.
Long Staff Long Staff 1 3-4 1 80-90 110 Physical Green Skull Dragon
(GL3)
500 62
Staff of Thunder Staff of Thunder 1 1-9 1 80-90 70 Thunder Grey X Walker (GL4)
(GL4)
750 93
Staff of Ice Staff of Ice 1 4-5 1 80-90 70 Ice Slow 10% Orange Fairy Bat
(GL6)
1000 125
Battle Staff Battle Staff 2 10-10 1 80-90 30 Physical Green Big Smiley Snake
(HC3)
1500 187
Has a very short range (the same as the Gladiator). It is useful to have a Catapult's Card to increase the range. Staff of Ice 1 with a Sapphire 1 deals almost the same average damage (9) as this weapon (10), as well as slowing enemies a little bit and having a higher range, so this weapon is not very useful.
Staff of Fire Staff of Fire 2 2-3 1 80-90 70 Fire Burn 3% Red Skull Bat
(F2)
2000 250
The projectiles of this staff will stay for 2s and burn enemies touching them. Adding a Garnet or a Ruby is recommended.
Lightning Staff Lightning Staff 2 1-25 1 80-90 70 Thunder Yellow Skull Stickman
(CV3)
2500 312
This staff will summon thunder bolts (similar to the Thunder 1 for Magicians) for all enemies in range. However, it only shoots one thunder bolt per enemy, which means that this weapon has to hit multiple enemies to be stronger. In the case of dealing with mobs, the projectiles may end up hitting only a single enemy, dealing huge damage to that enemy.
Staff of Poison Staff of Poison 2 0-1 1 80-90 70 Poison Poison time 0.4s Purple Boss Cap Mushroom
(F2)
3000 375
The attack poisons enemies in range. This is the first weapon with a minimum AT of 0, meaning the poison can possibly do no damage at all. Equipping an Emerald 2 or higher is recommended so the poison always damages enemies (Emerald 1 does not increase minimum AT).

Icon Weapon LV AT PPE AGI Range Type MP Bonus AT Dropped by Buy Sell
Long Wood Staff Long Wood Staff 3 10-15 1 80-90 130 Physical Blue Roundhead Tree
(S1)
4000 500
An upgraded version of Long Staff 1 and has more AT and range than Battle Staff 2.
Staff of Freeze Staff of Freeze 3 5-10 1 80-90 70 Freeze Freeze time 0.4s Green Roundhead Bat
(S4)
4500 562
To make the freeze effect useful, it is highly recommended to equip a Diamond, which increases the freeze time, and a Quick's Card, which increases the attack speed.
Staff of Light Staff of Light 1 5-5 1 80-90 70 Thunder Purple Cap Mushroom
(F2)
5000 625
This staff summons a homing ball of light for each enemy in range, each of which lasts for a total of 4s: 2 seconds in a darkened state, and 2 seconds in a lit-up state. The balls of light are shot in random directions from their targets with a homing ability (similar to Guide's Card), and they will only hit once they brighten up. They will also go through terrain. Strangely, this staff is only Level 1 when it should be Level 2 or 3, even though the Buy and Sell costs follow the other staves. Also, it is the first Type Thunder weapon with a minimum AT higher than 1.
Staff of Flame Staff of Flame 3 4-6 1 80-90 70 Fire Burn 3% White Roundhead Tree
(MG1)
5500 687
An upgraded version of the Staff of Fire 2. The attack also lasts for 2s.
Combat Staff Combat Staff 4 25-25 1 80-90 30 Physical Yellow Roundhead Fish
(SM4)
6000 750
An upgraded version of Battle Staff 2. However, the Staff of Poisoner 4 with even just a Peridot 1 can potentially deal more damage than this weapon against enemies that don't resist Poison, making this weapon rather useless.
Staff of Poisoner Staff of Poisoner 4 1-1 1 80-90 70 Poison Poison time 0.6s Tan Box Snake
(D1)
6500 812
This staff deals only Poison damage, making it extremely useful against cacti, and a few mushrooms later in game, especially when equipped with a Peridot. This weapon can be deadly with high range, an Emerald, and other Priests with very high AT Aura.
Long Iron Staff Long Iron Staff 4 10-15 1 80-90 150 Physical Tan Box Bat (D2)
(D2)
7000 875
Staff of Icicle Staff of Icicle 4 10-15 1 80-90 70 Ice Slow 15% White Skull Bat (D6)
(D6)
7500 937
An upgraded version of Staff of Ice 1.

Icon Weapon LV AT PPE AGI Range Type MP Bonus AT Dropped by Buy Sell
Explosion Staff Explosion Staff 5 10-15 1 80-90 70 Fire Orange Diamond Snake
(D7)
8000 1000
This staff does splash damage, and projectiles can stack to do high damage to large groups of enemies close together, with the damage being dealt to multiple enemies. However, enemies will not usually cluster up into great numbers, so this isn't the most practical weapon unless the Bait strategy is in use on a mob of mobile ground enemies, such as snakes, which do not appear that often. Even then, (assuming optimal compos are used) the Staff of Flame 3 (with optimal compos) and its upgrade Inferno Staff 5 also splash and usually does more damage than this weapon.
High Light Staff High Light Staff 3 10-15 1 80-90 140 Thunder (Resort) 8500/
85000
1062
Resort weapon. An upgraded version of Staff of Light 1, along with twice the range of usual staves. Strangely, this weapon is Level 3 when it should be Level 4/5, similar to Staff of Light. It also has a minimum AT higher than 1 unlike other Type Thunder weapons.
Warrior Staff Warrior Staff 5 35-35 1 80-90 30 Physical White Shield Bat
(CV5)
8500 1062
An upgraded version of Combat Staff 4. It is advised to add a Catapult's Card to increase the range, and a Quick's Card to let the Priest attack more often. Staff of Poisoner 4 with a Peridot 5 and Emerald 5 will deal more damage to non-Poison-resistant enemies than this weapon with a Quick's Card 5, but this weapon can substitute it as Level 5 jewels are not available when this weapon is obtainable.
Inferno Staff Inferno Staff 5 10-15 1 80-90 70 Fire Burn 3% Cyan X Walker
(SF1)
9000 1125
Produces heat gases which behave like projectiles of the High Light Staff 5, but keeps dealing fire damage until they disappear. The gases disappear after 2s or when they hit the terrain. This weapon will usually deal better damage than Explosion Staff 5 because of the Burn property allowing it to hit multiple times per projectile, while keeping the same AT and splash. However, because the heat clouds disappear upon hitting the terrain, it can deal less damage than expected.
Electric Staff Electric Staff 5 1-9 3 80-90 70 Thunder Yellow Big Diamond Tree
(SF4)
9500 1187
An upgraded Staff of Thunder 1. This staff produces 3 shocks for each enemy with slight delay. A Bullet's Card can increase the projectiles per enemy to 4, 5, 6, or 9. It can be very deadly with high range, other Priests with a high STR, a Topaz, and a Bullet's Card 5, killing most enemies in the screen with a few attacks. It is the first staff which accepts Bullet's Card.
Long Silver Staff Long Silver Staff 6 10-15 1 80-90 170 Physical Orange Boss Castle Stickman
(SF6)
10000 1250
An upgraded version of Long Iron Staff 4. This is the first weapon with range larger than 150.
Poisonous Staff Poisonous Staff 6 1-2 1 80-90 70 Poison Poison time 0.8s Yellow Boss Gel Tree
(SF8)
11000 1375
An upgraded version of the Staff of Poisoner 4. This weapon can be very deadly with high Range, an Emerald, a Peridot, and other Priests with very high AT Aura.
Freeze Exp Staff Freeze Exp Staff 6 5-5 1 80-90 70 Freeze Freeze time 0.1s Pink Boss Roundhead Tree
(SF9)
12000 1500
This staff is essentially the fusion of an Explosion Staff 5 and a Staff of Freeze 3. This weapon deals splash damage and freezes all enemies in the attack. However, the freeze time is shorter and does not stack, so a Diamond is highly recommended to improve the freeze time. Due to the fact that it hits all enemies in range, deals splash damage, and is not fire type, it is highly effective in Inferno 2, where all screens except the BOSS screen feature 100 enemies that resist Fire-type weapons stacked all directly on top of each other. A single swing of this staff will register a total of 10000 hits on those stacked mobs while all 100 are still alive (100 attacks times 100 enemies caught in each attack), for a total of 50000 damage.
Mega Exp Staff Mega Exp Staff 6 10-15 1 80-90 70 Fire Grey Boss Box Snake
(F6)
13000 1625
This staff is similar to Explosion Staff 5, but has a bigger explosion radius, making it more useful at dealing with multiple enemies.

Icon Weapon LV AT PPE AGI Range Type MP Bonus AT Dropped by Buy Sell
Strike Rod Strike Rod 7 55-55 1 80-90 30 Physical Green Roundhead Digger
(H4)
15000 1875
An upgraded version of the Warrior Staff 5.
Inferno Rod Inferno Rod 7 20-25 1 80-90 70 Fire Burn 3% Green Coconut Germ
(H6)
16000 2000
An upgraded version of the Inferno Staff 5. Produces blazes instead of heat clouds and lasts for 3s. Unlike its weaker counterpart, this weapon can pierce through terrain. Before ver16.0, this weapon was bought for $15000 and sold for $1875.
Thunder Rod Thunder Rod 7 1-30 3 80-90 70 Thunder Pink Demon Stickman
(IF1)
17000 2125
Essentially an upgraded Electric Staff 5. This staff produces 3 shurikens for each enemy with slight delay. The weapon benefits from not only a higher AT, but also a longer projectile lifespan that may allow the projectile to hit other enemies if the target enemy dies with the earlier projectiles.
Long Gold Rod Long Gold Rod 7 10-15 1 80-90 190 Physical Yellow Box Germ (CV7)
(CV7)
18000 2250
An upgraded version of Long Silver Staff 6. This weapon has the highest range in the entire game. However, the AT remains the same as its weaker counterparts.
Poisonous Rod Poisonous Rod 8 2-2 1 80-90 70 Poison Poison time 1s Red Boss Gel Tree (CV8)
(CV8)
19000 2375
An upgraded version of Poisonous Staff 6.
Freeze Exp Rod Freeze Exp Rod 8 5-15 1 80-90 70 Freeze Freeze time 0.2s Red Boss Box Wheel
(H7)
20000 2500
An upgraded version of Freeze Exp Staff 6, with twice the freeze time and higher AT. A Priest with extremely high MAG using this staff with a Diamond 7 and a Quick's Card 7 can potentially keep almost an entire screen full of enemies permanently frozen.
Giga Exp Rod Giga Exp Rod 8 10-15 1 80-90 70 Fire Grey Big Mask Eel
(H8)
21000 2625
An upgraded Mega Exp Staff 6, with an even larger splash radius.
Power Rod Power Rod 8 100-100 1 80-90 30 Physical Red Skull Stickman (HG)
(HG)
22000 2750
An upgraded version of the Strike Rod 7, with the highest AT among all Staves. A Catapult's Card 7 will let this staff attain a base range only 10 less than the compo-less base range of a Long Gold Rod 7.

Priest and Purple Boss Cap Mushroom

A Priest attacks a Purple Boss Cap Mushroom and a Purple Cap Mushroom. Bolts at both enemies appear, however, they both attack the Purple Boss Cap Mushroom. The Purple Cap Mushroom remains unharmed.

History[]

  • In ver2.2 BETA, the Staff looked like this: Staff (old)

External links[]

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