Staves are weapons used by Priests. Most staves use a direct attack which instantly hits multiple enemies and cannot miss. For these, a Priest swings its staff and a mine that is the color of the staff's head will appear on all enemies within the Priest's range. If the hitboxes of two enemies overlap, then the attacks may hit the one in the background. On the other hand, some staves, such as Staff of Light 1, do create moving projectiles and can miss. All staves have the word "Staff" in their name, except for Level 7 and 8 which are called "Rods". Staves have all 6 types, so a Priest would be good at exploiting enemy weaknesses when necessary.
List of Staves[]
Icon | Weapon | LV | AT | PPE | AGI | Range | Type | MP | Bonus AT | Dropped by | Buy | Sell |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Staff | 1-2 | 1 | 80-90 | 70 | Physical | 100 | 12 | |||||
Starting weapon. | ||||||||||||
Staff of Wood | 1 | 2-3 | 1 | 80-90 | 70 | Physical | (OS) |
250 | 31 | |||
A small upgrade of the Staff. | ||||||||||||
Long Staff | 1 | 3-4 | 1 | 80-90 | 110 | Physical | (GL3) |
500 | 62 | |||
Staff of Thunder | 1 | 1-9 | 1 | 80-90 | 70 | Thunder | (GL4) |
750 | 93 | |||
Staff of Ice | 1 | 4-5 | 1 | 80-90 | 70 | Ice | Slow 10% | (GL6) |
1000 | 125 | ||
Battle Staff | 2 | 10-10 | 1 | 80-90 | 30 | Physical | (HC3) |
1500 | 187 | |||
Has a very short range (the same as the Gladiator). It is useful to have a Catapult's Card to increase the range. Staff of Ice 1 with a Sapphire 1 deals almost the same average damage (9) as this weapon (10), as well as slowing enemies a little bit and having a higher range, so this weapon is not very useful. | ||||||||||||
Staff of Fire | 2 | 2-3 | 1 | 80-90 | 70 | Fire | Burn 3% | (F2) |
2000 | 250 | ||
The projectiles of this staff will stay for 2s and burn enemies touching them. Adding a Garnet or a Ruby is recommended. | ||||||||||||
Lightning Staff | 2 | 1-25 | 1 | 80-90 | 70 | Thunder | (CV3) |
2500 | 312 | |||
This staff will summon thunder bolts (similar to the Thunder 1 for Magicians) for all enemies in range. However, it only shoots one thunder bolt per enemy, which means that this weapon has to hit multiple enemies to be stronger. In the case of dealing with mobs, the projectiles may end up hitting only a single enemy, dealing huge damage to that enemy. | ||||||||||||
Staff of Poison | 2 | 0-1 | 1 | 80-90 | 70 | Poison | Poison time 0.4s | (F2) |
3000 | 375 | ||
The attack poisons enemies in range. This is the first weapon with a minimum AT of 0, meaning the poison can possibly do no damage at all. Equipping an Emerald 2 or higher is recommended so the poison always damages enemies (Emerald 1 does not increase minimum AT). |
Icon | Weapon | LV | AT | PPE | AGI | Range | Type | MP | Bonus AT | Dropped by | Buy | Sell |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Long Wood Staff | 3 | 10-15 | 1 | 80-90 | 130 | Physical | (S1) |
4000 | 500 | |||
An upgraded version of Long Staff 1 and has more AT and range than Battle Staff 2. | ||||||||||||
Staff of Freeze | 3 | 5-10 | 1 | 80-90 | 70 | Freeze | Freeze time 0.4s | (S4) |
4500 | 562 | ||
To make the freeze effect useful, it is highly recommended to equip a Diamond, which increases the freeze time, and a Quick's Card, which increases the attack speed. | ||||||||||||
Staff of Light | 1 | 5-5 | 1 | 80-90 | 70 | Thunder | (F2) |
5000 | 625 | |||
This staff summons a homing ball of light for each enemy in range, each of which lasts for a total of 4s: 2 seconds in a darkened state, and 2 seconds in a lit-up state. The balls of light are shot in random directions from their targets with a homing ability (similar to Guide's Card), and they will only hit once they brighten up. They will also go through terrain. Strangely, this staff is only Level 1 when it should be Level 2 or 3, even though the Buy and Sell costs follow the other staves. Also, it is the first Type Thunder weapon with a minimum AT higher than 1. | ||||||||||||
Staff of Flame | 3 | 4-6 | 1 | 80-90 | 70 | Fire | Burn 3% | (MG1) |
5500 | 687 | ||
An upgraded version of the Staff of Fire 2. The attack also lasts for 2s. | ||||||||||||
Combat Staff | 4 | 25-25 | 1 | 80-90 | 30 | Physical | (SM4) |
6000 | 750 | |||
An upgraded version of Battle Staff 2. However, the Staff of Poisoner 4 with even just a Peridot 1 can potentially deal more damage than this weapon against enemies that don't resist Poison, making this weapon rather useless. | ||||||||||||
Staff of Poisoner | 4 | 1-1 | 1 | 80-90 | 70 | Poison | Poison time 0.6s | (D1) |
6500 | 812 | ||
This staff deals only Poison damage, making it extremely useful against cacti, and a few mushrooms later in game, especially when equipped with a Peridot. This weapon can be deadly with high range, an Emerald, and other Priests with very high AT Aura. | ||||||||||||
Long Iron Staff | 4 | 10-15 | 1 | 80-90 | 150 | Physical | (D2) |
7000 | 875 | |||
Staff of Icicle | 4 | 10-15 | 1 | 80-90 | 70 | Ice | Slow 15% | (D6) |
7500 | 937 | ||
An upgraded version of Staff of Ice 1. |
Icon | Weapon | LV | AT | PPE | AGI | Range | Type | MP | Bonus AT | Dropped by | Buy | Sell |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Explosion Staff | 5 | 10-15 | 1 | 80-90 | 70 | Fire | (D7) |
8000 | 1000 | |||
This staff does splash damage, and projectiles can stack to do high damage to large groups of enemies close together, with the damage being dealt to multiple enemies. However, enemies will not usually cluster up into great numbers, so this isn't the most practical weapon unless the Bait strategy is in use on a mob of mobile ground enemies, such as snakes, which do not appear that often. Even then, (assuming optimal compos are used) the Staff of Flame 3 (with optimal compos) and its upgrade Inferno Staff 5 also splash and usually does more damage than this weapon. | ||||||||||||
High Light Staff | 3 | 10-15 | 1 | 80-90 | 140 | Thunder | (Resort) | 8500/ 85000 |
1062 | |||
Resort weapon. An upgraded version of Staff of Light 1, along with twice the range of usual staves. Strangely, this weapon is Level 3 when it should be Level 4/5, similar to Staff of Light. It also has a minimum AT higher than 1 unlike other Type Thunder weapons. | ||||||||||||
Warrior Staff | 5 | 35-35 | 1 | 80-90 | 30 | Physical | (CV5) |
8500 | 1062 | |||
An upgraded version of Combat Staff 4. It is advised to add a Catapult's Card to increase the range, and a Quick's Card to let the Priest attack more often. Staff of Poisoner 4 with a Peridot 5 and Emerald 5 will deal more damage to non-Poison-resistant enemies than this weapon with a Quick's Card 5, but this weapon can substitute it as Level 5 jewels are not available when this weapon is obtainable. | ||||||||||||
Inferno Staff | 5 | 10-15 | 1 | 80-90 | 70 | Fire | Burn 3% | (SF1) |
9000 | 1125 | ||
Produces heat gases which behave like projectiles of the High Light Staff 5, but keeps dealing fire damage until they disappear. The gases disappear after 2s or when they hit the terrain. This weapon will usually deal better damage than Explosion Staff 5 because of the Burn property allowing it to hit multiple times per projectile, while keeping the same AT and splash. However, because the heat clouds disappear upon hitting the terrain, it can deal less damage than expected. | ||||||||||||
Electric Staff | 5 | 1-9 | 3 | 80-90 | 70 | Thunder | (SF4) |
9500 | 1187 | |||
An upgraded Staff of Thunder 1. This staff produces 3 shocks for each enemy with slight delay. A Bullet's Card can increase the projectiles per enemy to 4, 5, 6, or 9. It can be very deadly with high range, other Priests with a high STR, a Topaz, and a Bullet's Card 5, killing most enemies in the screen with a few attacks. It is the first staff which accepts Bullet's Card. | ||||||||||||
Long Silver Staff | 6 | 10-15 | 1 | 80-90 | 170 | Physical | (SF6) |
10000 | 1250 | |||
An upgraded version of Long Iron Staff 4. This is the first weapon with range larger than 150. | ||||||||||||
Poisonous Staff | 6 | 1-2 | 1 | 80-90 | 70 | Poison | Poison time 0.8s | (SF8) |
11000 | 1375 | ||
An upgraded version of the Staff of Poisoner 4. This weapon can be very deadly with high Range, an Emerald, a Peridot, and other Priests with very high AT Aura. | ||||||||||||
Freeze Exp Staff | 6 | 5-5 | 1 | 80-90 | 70 | Freeze | Freeze time 0.1s | (SF9) |
12000 | 1500 | ||
This staff is essentially the fusion of an Explosion Staff 5 and a Staff of Freeze 3. This weapon deals splash damage and freezes all enemies in the attack. However, the freeze time is shorter and does not stack, so a Diamond is highly recommended to improve the freeze time. Due to the fact that it hits all enemies in range, deals splash damage, and is not fire type, it is highly effective in Inferno 2, where all screens except the BOSS screen feature 100 enemies that resist Fire-type weapons stacked all directly on top of each other. A single swing of this staff will register a total of 10000 hits on those stacked mobs while all 100 are still alive (100 attacks times 100 enemies caught in each attack), for a total of 50000 damage. | ||||||||||||
Mega Exp Staff | 6 | 10-15 | 1 | 80-90 | 70 | Fire | (F6) |
13000 | 1625 | |||
This staff is similar to Explosion Staff 5, but has a bigger explosion radius, making it more useful at dealing with multiple enemies. |
Icon | Weapon | LV | AT | PPE | AGI | Range | Type | MP | Bonus AT | Dropped by | Buy | Sell |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Strike Rod | 7 | 55-55 | 1 | 80-90 | 30 | Physical | (H4) |
15000 | 1875 | |||
An upgraded version of the Warrior Staff 5. | ||||||||||||
Inferno Rod | 7 | 20-25 | 1 | 80-90 | 70 | Fire | Burn 3% | (H6) |
16000 | 2000 | ||
An upgraded version of the Inferno Staff 5. Produces blazes instead of heat clouds and lasts for 3s. Unlike its weaker counterpart, this weapon can pierce through terrain. Before ver16.0, this weapon was bought for $15000 and sold for $1875. | ||||||||||||
Thunder Rod | 7 | 1-30 | 3 | 80-90 | 70 | Thunder | (IF1) |
17000 | 2125 | |||
Essentially an upgraded Electric Staff 5. This staff produces 3 shurikens for each enemy with slight delay. The weapon benefits from not only a higher AT, but also a longer projectile lifespan that may allow the projectile to hit other enemies if the target enemy dies with the earlier projectiles. | ||||||||||||
Long Gold Rod | 7 | 10-15 | 1 | 80-90 | 190 | Physical | (CV7) |
18000 | 2250 | |||
An upgraded version of Long Silver Staff 6. This weapon has the highest range in the entire game. However, the AT remains the same as its weaker counterparts. | ||||||||||||
Poisonous Rod | 8 | 2-2 | 1 | 80-90 | 70 | Poison | Poison time 1s | (CV8) |
19000 | 2375 | ||
An upgraded version of Poisonous Staff 6. | ||||||||||||
Freeze Exp Rod | 8 | 5-15 | 1 | 80-90 | 70 | Freeze | Freeze time 0.2s | (H7) |
20000 | 2500 | ||
An upgraded version of Freeze Exp Staff 6, with twice the freeze time and higher AT. A Priest with extremely high MAG using this staff with a Diamond 7 and a Quick's Card 7 can potentially keep almost an entire screen full of enemies permanently frozen. | ||||||||||||
Giga Exp Rod | 8 | 10-15 | 1 | 80-90 | 70 | Fire | (H8) |
21000 | 2625 | |||
An upgraded Mega Exp Staff 6, with an even larger splash radius. | ||||||||||||
Power Rod | 8 | 100-100 | 1 | 80-90 | 30 | Physical | (HG) |
22000 | 2750 | |||
An upgraded version of the Strike Rod 7, with the highest AT among all Staves. A Catapult's Card 7 will let this staff attain a base range only 10 less than the compo-less base range of a Long Gold Rod 7. |
History[]
External links[]
- Article about staves at the Japanese Stick Ranger Wiki. If you cannot read Japanese, you might want to visit the Google Translation instead.
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