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Stick Ranger

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Stick Ranger

Stick Ranger (often abbreviated to SR) is an action RPG Java game created by ha55ii. It was released as ver 1.0 (ALPHA) on July 18th, 2008. The official description of this game is given as "Adventure of 4 Stickmans!".

In the game, the player controls four characters with the mouse, dragging them in a similar fashion as in Irritation Stickman, but without the timer on holding the character. These characters wander about, defeating enemies they encounter and passing through levels to reach bosses. The levels are all optional (the player can simply drag a character to the next sign to skip levels), but to unlock the following stage the player has to kill the boss at the end of each stage. For a long time the final goal of the game was to kill the Castle Boss located in the Castle. With the addition of stages after the Castle, the final stage is currently shifting to different stages. Even after this final stage has been accomplished, the player can still continue playing to improve their characters and collect more weapons and items. Ever since October 8th, 2010, it is the most updated game on Dan-Ball.

Saving

Save OK

The "save OK" message at the lower right of the game screen tells the player the game has been saved to his or her browser cookies.

Adventure progress in Stick Ranger is automatically saved to the player's browser cookies. Every time upon leaving a stage by using the "next" sign, a red "save OK" message will appear at the lower right side of the game screen, telling the player that the game has been saved. Unfortunately, cookie data can easily get lost, deleted, or cleared by privacy settings of a browser. Because of this, it is highly recommended for a player to save games by using the Get and Set mechanism in a regular manner. However, the player needs a Dan-Ball account to use Get and Set. If a player has not yet registered and has made progress in a Stick Ranger game, the saved data will be deleted once the player registers for an account.

A glitch in the mechanism is that players without a Dan-Ball account can actually use 3 savefiles. The player change the language of the website (e.g. URL from dan-ball.jp/en/javagame/ranger to dan-ball.jp/javagame/ranger), in order to get a second code. The in-game UI, however, still remains in English. In certain browsers, one can use the translate function to translate the rest of the page, if desired.

Classes

Main article: Class

There are eight classes in Stick Ranger:

Boxer icon
Boxer
· Gladiator icon
Gladiator
· Sniper icon
Sniper
· Magician icon
Magician
· Priest icon
Priest
· Gunner icon
Gunner
· Whipper icon
Whipper
· Angel icon
Angel


Weapons

Main article: Weapon

Weapons can be used by the characters to fight against the enemies. Each character class has its own weapon type.

Neutral Glove
Gloves
· Neutral Sword
Swords
· Neutral Bow
Bows
· Neutral Orb
Orbs
· Neutral Staff
Staves
· Neutral Gun
Guns
· Neutral Whip
Whips
· Neutral Ring
Rings


Items

Main article: Item

Items are dropped by enemies when they are killed. Items include weapons (see above), onigiris, gold, and compo items.

Compo items nav
Compo items
· Weapons nav
Weapons
· Gold nav
Gold
· Onigiri nav
Onigiri


Compo items

There are the categories of compo items:

White Stone
Stones
· Crystal
Crystals
· Diamond
Jewels
· Generic white card
Cards
· Medal
Medals
· Charm
Charms
· Spirit
Spirits


Stages

Main article: Stage

Stage Navigation for ver14.9
World Map
TownOpening StreetGrassland 1Grassland 2Grassland 3Grassland 4Grassland 5Grassland 6Grassland 7LakeForest 1Forest 2Cavern 1Cavern 2Cavern 3VillageHill Country 1Hill Country 2Hill Country 3Castle GateCastle (Stick Ranger stage)Seaside 1Seaside 2Seaside 3Seaside 4Submarine 1Submarine 2Submarine 3Submarine 4Submarine ShrineMist Grove 1Mist Grove 2Mist Grove 3???Desert 1Desert 2Desert 3Desert 4Desert 5OasisDesert 6Desert 7PyramidDesert 8Beach 1Beach 2Beach 3ResortCavern 4Cavern 5Cavern 6Snowfield 1Snowfield 2Mountain 1Mountain 2MountaintopSnowfield 3Snowfield 4Snowfield 5Snowfield 6Snowfield 7Snowfield 8Frozen LakeIce CastleSnowfield 9Beach 4Forest 3Forest 4Forest 5Forest 6Forget Tree!!!Hell 1Hell 2Hell 3Hell 4SR World Map
List of Stages:
World Map word
Town
Opening Street
Grassland(1,2,3,4,5,6,7)
Castle(Gate)
Lake
Hill Country(1,2,3)
Forest(1,2,3,4,5,6)
Cavern(1,2,3,4,5,6)
Village
Seaside(1,2,3,4)
Submarine(1,2,3,4,S)
Mist Grove(1,2,3)
???
Desert(1,2,3,4,5,6,7,8)
Oasis
Pyramid
Beach(1,2,3,4)
Resort
Snowfield(1,2,3,4,5,6,7,8,9)
Mountain(1,2,T)
Frozen Lake
Ice Castle
Forget Tree
!!!
Hell(1,2,3,4)

The World Map, as well as the list of stages are listed in the navigation bar above. At each stage, different enemies await the player. To complete a stage, all enemies (including bosses) in the final part of the stage (boss area) must be cleared.

Enemies

Enemies are present throughout the stages of the game, and it is the job of the player to defeat them.

Some enemies are found only at the end of a stage, and are more powerful than others in the same stage. These are known as bosses.

The species and the head of an enemy has a large impact on its behavior. Therefore enemies can be classified by these two attributes.

Blankwalker
Walker
·
Blanksnake
Snake
·
Blankbat
Bat
·
Blankdragon
Dragon
·
Blankstickman
Stickman
·
Blanktree
Tree
·
Blankwheel
Wheel
·
Blankfish
Fish
·
Blankmushroom
Mushroom
Blankeel
Eel
·
Blankspider
Spider
·
Blankcactus
Cactus
·
Blankzombie
Zombie
·
Blankcopter
Copter
·
Blankbouncer
Bouncer
·
Blankgerm
Germ
·
Blankdigger
Digger
Smiley Happy nav
Smiley
·
Skull nav
Skull
·
Fairy nav
Fairy
·
X nav
X
·
Cap nav
Cap
·
Roundhead nav
Roundhead
·
Gel nav
Gel
·
Star nav
Star
Mask nav
Mask
·
Box nav
Box
·
Diamond nav
Diamond
·
Vampire nav
Vampire
·
Shield nav
Shield
·
Castle nav
Castle
·
Demon nav
Demon
·
Coconut nav
Coconut
·
Triangle nav
Triangle


Stats

Main article: Statistic

This is a list of statistics that a player, character or weapon has.

Player Stats

Character Stats

  • LP - Life points
  • STR - Strength
  • DEX - Dexterity
  • MAG - Magic
  • SP - Stat points
  • Aura AT - Offensive bonus conferred via Priest's aura
  • Aura DF - Defensive bonus conferred via Priest's aura
  • Bullet - Extra number of projectiles for attacks with multiple projectiles (Only Whipper can naturally increase this)
  • FP - Fighting power (FP = Team LV + Weapon LV×2 + Compo Item LV + Compo Item LV)
  • Ring - Extra attacks (only for the Angel)

Weapon Stats

  • AGI - Time between attacks
  • AT - Damage of attacks
  • Defense - Damage reduction
  • Range - Attack Range
  • Type - Element of attack
  • MP - Magic points
  • $$ - Usage cost in Gold per shot/bullet (only for Guns)

VS Mode

Main article: VS

In VS, or versus mode, players have the option to upload their Stick Ranger party using the registration feature. From there, players will be ranked according to Level and FP. Users will enter their saved party and from then on can edit it. At the main screen, the player can select a party to fight against.

Fighting strategies

There's a huge number of strategies to fight enemies in Stick Ranger. However some of the most basic and often used strategies are given below:

Version history

Main article: Stick Ranger Timeline

Current version: 14.9: Stage addition.

See also

External links

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