Stick Ranger (often abbreviated to SR) is an action RPG Java game created by ha55ii. It was released as ver 1.0 (ALPHA) on July 18th, 2008. The official description of this game is given as "Adventure of 4 Stickmans!".
In the game, the player controls four characters with the mouse, dragging them in a similar fashion as in Irritation Stickman, but without the timer on holding the character. These characters wander about, defeating enemies they encounter and passing through levels to reach bosses. The levels are all optional (the player can simply drag a character to the next sign to skip levels), but to unlock the following stage the player has to kill the boss at the end of each stage. For a long time, the final goal of the game was to kill the Castle Boss located in the Castle. With the addition of stages after the Castle, the final stage is currently shifting to different stages. Even after this final stage has been accomplished, the player can still continue playing to improve their characters and collect more weapons and items to an extent. Ever since October 8th, 2010, it is the most updated game on Dan-Ball.
Saving
Adventure progress in Stick Ranger is automatically saved to the player's browser cookies. Every time upon leaving a stage by using the "next" sign, a red "save OK" message will appear at the lower right side of the game screen, telling the player that the game has been saved. Unfortunately, cookie data can easily get lost, deleted, or cleared by privacy settings of a browser. Because of this, it is highly recommended for a player to save games by using the Get and Set mechanism in a regular manner. However, the player needs a Dan-Ball account to use Get and Set. If a player has not yet registered and has made progress in a Stick Ranger game, the saved data will be deleted once the player registers for an account.
A glitch in the mechanism allows players without a Dan-Ball account to actually use 3 savefiles. The player change the language of the website (e.g. URL from dan-ball.jp/en/javagame/ranger to dan-ball.jp/javagame/ranger) in order to get a second code. The in-game UI, however, still remains in English. In certain browsers, one can use the translate function to translate the rest of the page, if desired.
Classes
Main article: Class
There are eight classes in Stick Ranger:
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Weapons
Main article: Weapon
Weapons are used by the characters to fight against the enemies. Each character class has its own weapon type.
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Items
Main article: Item
Items are dropped by enemies when they are killed. Items include weapons (see above), onigiris, gold, and compo items.
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Compo items
There are seven categories of compo items:
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Stages
Main article: Stage
Stage Navigation for ver19.1 | |||
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World Map | |||
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List of Stages: | |||
Town Opening Street Grassland(1,2,3,4,5,6,7) Castle(Gate) Lake Hill Country(1,2,3) Forest(1,2,3,4,5,6) Cavern(1,2,3,4,5,6,7,8) |
Village Seaside(1,2,3,4) Submarine(1,2,3,4,Sh) Mist Grove(1,2,3) ??? Desert(1,2,3,4,5,6,7,8) Oasis Pyramid |
Beach(1,2,3,4) Resort Snowfield(1,2,3,4,5,6,7,8,9) Mountain(1,2,T) Frozen Lake Ice Castle Forget Tree !!! |
Hell(1,2,3,4,5,6,7,8,G,Ca) Island Inferno(1,2,3) Blood Lake Volcano |
The World Map, as well as the list of stages, are listed in the navigation bar above. At each stage, different enemies await the player. To complete a stage, all enemies (including bosses) in the final part of the stage (boss area) must be cleared.
Enemies
Enemies are present throughout the stages of the game, and it is the job of the player to defeat them to improve.
- Main article: Enemy
- List of all enemies: List of enemies, Category:Stick Ranger enemies
Some enemies are found only at the end of a stage, and are more powerful than others in the same stage. These enemies are known as bosses.
- Main article: Boss
The species and the head of an enemy has a large impact on its behavior. Therefore, enemies can be classified by these two attributes.
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Stats
Main article: Statistic
This is a list of statistics that a player, character, or weapon has.
Player Stats
Character Stats
- LP - Life points
- STR - Strength
- DEX - Dexterity
- MAG - Magic
- SP - Stat points
- Aura AT - Offensive bonus conferred via Priest's aura
- Aura DF - Defensive bonus conferred via Priest's aura
- Bullet - Extra number of projectiles for attacks with multiple projectiles (Only Whipper can naturally increase this)
- FP - Fighting power (FP = Team LV + Weapon LV×2 + Compo Item LV + Compo Item LV)
- Ring - Extra attacks (only for the Angel)
Weapon Stats
- AGI - Time between attacks
- AT - Damage of attacks
- Defense - Damage reduction
- Range - Attack Range
- Type - Element of attack
- MP - Magic points
- $$ - Usage cost in Gold per shot/bullet (only for Guns)
VS Mode
Main article: VS
In VS, or versus mode, players have the option to upload their Stick Ranger party using the registration feature. From there, players will be ranked according to Level and FP. Users will then enter their saved party and from then on can edit it. At the main screen, the player can select a party to fight against.
Fighting strategies
There's a huge number of strategies to fight enemies in Stick Ranger. However, some of the most basic and often used strategies are given below:
- Bait strategy
- Hit and Run strategy
- Dodge strategy
- Lure strategy
- Corner strategy
- Shield strategy
- Build
- Backpedal strategy
- Sweep strategy
- Outrange strategy
Version history
Main article: Stick Ranger Timeline
Current version: 15.2: Stage addition.
See also
External links
- Stick Ranger on the official site
- Japanese Stick Ranger Wiki at the Japanese Stick Ranger Wiki. If you cannot read Japanese, you might want to visit the Google Translation instead.
- Article about the basics of Stick Ranger at the Japanese Stick Ranger Wiki. If you cannot read Japanese, you might want to visit the Google Translation instead.
- An evaluation of Stick Ranger on TvTropes