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Stats[]

experience gain from enemy
player level EXP
White_Boss_Box_Stickman
36- 1
37 30
38 60
39 90
40 120
41 150
42 180
43 210
44 240
45 270
46 300
47 270
48 240
49 210
50 180
51 150
52 120
53 90
54 60
55 30
56+ 1
White Boss Box Stickman White Boss Box Stickman
statistics
Location: Desert 5
LP: 1000
AT: 5-5
Minimum AGI: 25
Expected AGI: 33.94
Range: 80
Strength: Freeze (Time -80%)
Weakness: none
LV: 46
EXP: 300
Gold ($): 200
Drops: Quick Circle 4 (1.01%)
Silver Crystal 4 (1.01%)
Berserk Card 4 (0.22%)
characteristics
Species: Stickman
Head: Box
Attack: D5BossPellet
Head colour: #FEFECB
Body colour: #FFCC66
Movement: walking


About[]

This enemy can be lethal due to their presence in a large mob and their projectiles, which are released at a high rate. The lure strategy is effective at taking down this large group of the bosses. The enemies by themselves are very weak, and their attack can be buffed out by either the Priest's Defense Aura and/or a Silver Crystal 3. Some characters just may be strong enough to take the blunt of the attack and keep fighting. Weapons with a high damage rate, such as a Super Volcano 4, and weapons with piercing capabilities, like the Laser Beam Gun 4, are highly effective against them. Having a Boxer with a Poison Knuckle 3 equipped with a Vampire's Card can kill the mobs quickly and easily, although damage intake can be sporadic without a Silver Crystal, as well. The Magician's Ice Meteor 4 is capable of dealing a great amount of damage to some of the mob. A Sniper's Quad Iron Arrow 4 with a Bullet's Card 4 and either a Yellow Crystal or a Critical's Card combination should also take a large amount of LP of the enemies. It is best to equip all attacking characters with a Silver or Black Crystal, or the team could be wasted in a matter of seconds unless the player can dodge quick enough with the entire team.

Trivia[]

Stick Ranger Enemies
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