experience gain from enemy
player level EXP
White Boss Demon Eel
62- 1
63 600
64 1200
65 1800
66 2400
67 3000
68 3600
69 4200
70 4800
71 5400
72 6000
73 5400
74 4800
75 4200
76 3600
77 3000
78 2400
79 1800
80 1200
81 600
82+ 1
White Boss Demon Eel White Boss Demon Eel
Location: Beach 4
LP: 75000
AT: 1-90
Minimum AGI: 10
Expected AGI: 13.98
Range: 500
Strength: Fire (AT =1)
Ice (AT =1, Slow immune)
Freeze (Time -95%)
Weakness: none
LV: 72
EXP: 6000
Gold ($): 3000
Drops: Quick Chakram 6 (33.33%)
Species: Eel
Head: Demon
Attack: B4BossMine1B4BossMine2
Head colour: #FEFECB
Body colour: #CB98FE
Movement: Swimming


This boss wanders around, dropping its mine attack to the bottom of the stage. The mines only deal damage after it turns from light grey to dark grey. This boss, although possessing a large sum of LP, is fairly trivial to deal with if characters merely hang out above the boss. Ranged characters will have no problem avoiding the boss's attacks, and melee characters only need slightly careful watch to make sure they stay above the boss while dishing out their attacks. However, this boss is aided by three Yellow Demon Eels, which can act as support. The important thing in this fight, as such, is to eliminate the eels first to reduce the threat by a great deal. Once they're gone, the boss is easy pickings. Thunder and Poison type weapons are best against this boss. A Boxer with a Poison Claw 5 equipped with a Peridot or a Priest with a Poisonous Staff 6 with the same compo items can deal large amounts of damage to the boss at a time. The Sniper's Indra Arrow 6 is also a useful weapon against it.

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