This boss may be difficult to defeat because of its immense LP, its very high AT, and its diverse strengths. Because the attacks are spread out, and hit the exact same places every time, a good tactic is to place all characters between the places of impact in their range to avoid any damage at all, while using Fire type weapons to damage the boss effectively. Players must constantly adjust all characters because with each attack, they move a little in one direction. The exceptions are the Magicians, Angels, and Priests, which do not move at all, regardless. Melee characters with Fire type weapons can also apply the Dodge strategy to defeat this boss easily. Only Physical type weapons with a high AT (such as a Long Sabel 4) and Freeze type weapons can cut through its defenses without Fire type weapons, as this boss is weak to Fire. The Magician's Volcano 2, the Angel's Charge Ring 2, and the Priest's Staff of Flame 3 should put this boss out of commission without having to worry about getting a Game Over, assuming the bats with it are gone, as well.